Hey Millenia, I remember meeting you on Game Artist.net (I think) and seeing your work on there ages ago, seems like you improved a lot since then. Thanks for the tut!
I'm really excited.
I'm making a gun now, and I was dreading having to texture it because I really don't know where to start. But I'm sure this'll help.
It's an enjoyable and educational 4:25 hours.What can I say,many Thanks,man!Learned some new tricks like the power of plane modeling,usage of geospheres and some nice tricks i didn't know in 3dsmax(im using modo).
Now I'm stoked to make some weapon/mechanical stuff Great work and thanks again for the brush pack.
I'm still in the process of viewing these, for the first time (will be watching these repeatedly) and I have to say this is one for the history books. We all have to get word out and inform the general game art population of the world about this tutorial.
"Millenia's Shotgun Tutorial", gotta remember that phrase because I'm gonna be saying it quite a bit
no no no no not at all, you have no idea how much some of us needed this. It's a different thing to have read the procedures and seen other people's results, than to see professional quality process in real time being explained in straight talk and to watch the entire thing unveil itself before one's very eyes
I needed this for such a long time and I'm sure I'm not the only one. Just wait until this bad boy makes the rounds and finds it's way to the blender community - they are gonna eat this up. (And good timing too, because blender only recently got N-GONS)
This tutorial is legendary as far a as I'm concerned. One of the true hidden treasures of the internet for people who are learning about games. You have no idea how much some of us needed this :thumbup::thumbup::thumbup:
I am sure this will help a ton of people. But I do have a critique of the video process. I know it is odd to critique the tutorial process, but I can see many turned off by some annoyances in your tutorials. I would like to note a couple of things that made your videos almost un-watchable for me, I had to WILL myself to finish your videos.
1. Hearing a persons keyboard during a video will make me turn off the video almost instantly. It is just irritating. On top of that yours sounded like you have hammers as fingers, especially when you press enter.
2. Drinking / eating during a tutorial is another reason for me to immediately shut off the video. Hearing deep guttural groans and grunts makes my stomach turn.
3. Clearing ones throat / swallowing deeply is another thing that makes my stomach turn. It is something we all do, but during a process like this, we have to try to avoid it.
I know it seems like I am nitpicking here ( I am), but like I stated I had to almost force myself to finish the videos.
I think it is a nice addition to the sea of tutorials and I enjoy your work, but for the future I think you could reach a wider audience with some minor fixes to your recording process.
You raise a great point Quack, I honestly just recorded everything straight and uploaded those without any kind of editing (closer to a livestream than a proper tutorial, really)
I might overdub the audio at some point to be a bit better (and with 100% less keyboard)
I dont mind all the imprefections this tutorial might have, after all, its imprefection that makes things perfect, btw, i loved the tutorial, thanks a bunch dude, you really help people out there who cant go to an artist university (like me) and want to learn more about 3d cause we love it.
I would love if you could make more tutorials like this, i dont mind if its rought or not, just feel free to do it, i will be really happy to watche them
Cheers
You raise a great point Quack, I honestly just recorded everything straight and uploaded those without any kind of editing (closer to a livestream than a proper tutorial, really)
I might overdub the audio at some point to be a bit better (and with 100% less keyboard)
Sounds like a great idea. You are talented and have a nice workflow, so I hope to see more!
Can't say enough thanks for this tut, I started out with modelling almost a year ago and I hadn't a clue what on earth Smoothing Groups and Cages were all about until I saw this tut just now. Previously I would just apply a Smooth modifier and pump it up til everything turned to mush. This shotgun is genuinely the first time I've baked anything that wasn't completely riddled with normal map seams. Rather embarrassing to admit but hey-ho, now I know!
Awesome tutorial! I start work tomorrow at a max studio, and I am a maya user, so this was a great watch! I have one question, what is the hotkey/tool you always use to switch from before and after? For example you will add an edge loop, enable turbosmooth, then you spam your keyboard to toggle that edge loop on and off. Thanks again for the tut :-D
Nice vids tahnk you !, shows me that max can be better
in some ways.. still sticking with maya
- sadly without textools and xoliulshader
Only alternatives i find, are marmoset and 3dcoat/roadkill..
or am i wrong ?
Great tutorial. I never knew how much painting onto the specular map could be more beneficial than onto the diffuse. Currently texturing mine, and learning more then I have from any tutorial I have watched.
I kinda like the "unprofessional-ness" of the tutorial, some of your mannerisms made me chuckle a bit. Again thanks for the great tut Millenia .
Replies
Just a little nitpick, go a bit easy on your keyboard sometimes, especially in the beginning of the texturing part it is really loud.
But as I said, just nitpicking, can't really complain when someone takes the time to put together a tutorial like this ^^
I'm making a gun now, and I was dreading having to texture it because I really don't know where to start. But I'm sure this'll help.
Now I'm stoked to make some weapon/mechanical stuff Great work and thanks again for the brush pack.
"Millenia's Shotgun Tutorial", gotta remember that phrase because I'm gonna be saying it quite a bit
Thanks <--- understatement
I needed this for such a long time and I'm sure I'm not the only one. Just wait until this bad boy makes the rounds and finds it's way to the blender community - they are gonna eat this up. (And good timing too, because blender only recently got N-GONS)
This tutorial is legendary as far a as I'm concerned. One of the true hidden treasures of the internet for people who are learning about games. You have no idea how much some of us needed this :thumbup::thumbup::thumbup:
Christmas is still 6 months away and I already got the greatest gift... Thank you...
http://www.polycount.com/forum/showthread.php?p=1611778#post1611778
I am sure this will help a ton of people. But I do have a critique of the video process. I know it is odd to critique the tutorial process, but I can see many turned off by some annoyances in your tutorials. I would like to note a couple of things that made your videos almost un-watchable for me, I had to WILL myself to finish your videos.
1. Hearing a persons keyboard during a video will make me turn off the video almost instantly. It is just irritating. On top of that yours sounded like you have hammers as fingers, especially when you press enter.
2. Drinking / eating during a tutorial is another reason for me to immediately shut off the video. Hearing deep guttural groans and grunts makes my stomach turn.
3. Clearing ones throat / swallowing deeply is another thing that makes my stomach turn. It is something we all do, but during a process like this, we have to try to avoid it.
I know it seems like I am nitpicking here ( I am), but like I stated I had to almost force myself to finish the videos.
I think it is a nice addition to the sea of tutorials and I enjoy your work, but for the future I think you could reach a wider audience with some minor fixes to your recording process.
I might overdub the audio at some point to be a bit better (and with 100% less keyboard)
This end product looks pretty cool! Think I might have to give this tutorial a spin and see if i cant learn anything new
I would love if you could make more tutorials like this, i dont mind if its rought or not, just feel free to do it, i will be really happy to watche them
Cheers
Sounds like a great idea. You are talented and have a nice workflow, so I hope to see more!
in some ways.. still sticking with maya
- sadly without textools and xoliulshader
Only alternatives i find, are marmoset and 3dcoat/roadkill..
or am i wrong ?
Alphavader: I don't know anything about Maya, I've always been a Max user myself.
I kinda like the "unprofessional-ness" of the tutorial, some of your mannerisms made me chuckle a bit. Again thanks for the great tut Millenia .