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1st Year Modeler looking for Texture Artist

Hey guys I am studying an advanced diploma in game design and am aspiring to be a environmental modeller/concept er but my texturing skills however are currently lacking, so basically what I am looking for is someone to send/share my small modelled scenes with who is also looking to practice/increase their skills who can then texture them and then send back, I am doing this because I need as much practice with things that I model to make them easier to texture so feedback such as "the shelf was hard to texture because it was modelled badly with irregular poly's".

So pretty much just a casual mutual agreement to help each other out, no time pressure or anything like that, anyone interested email me on markus_1691@hotmail.com. Thanks for you're time all!

Replies

  • passerby
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    passerby polycounter lvl 12
    why wouldn't you just spend some time in improving your texturing skills?
  • D4V1DC
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    D4V1DC polycounter lvl 18
    I'm with red some help in that area would really boost my production, I never post anymore because my textures for Current Gen aren't as sexy as most.

    But yea like they say I guess just posting in Pimpin would help a bit, but I can understand were your coming from as I am in the same boat, you kind of want some hands on help rather than whole community cause they won't answer all your questions as a one-on-one would.

    If you find anyone amazing enough to help one on one, I'd like in on that action.
    Best of luck.
  • Xoliul
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    Xoliul polycounter lvl 14
    Uhm, how are you supposed to get better at texturing yourself when you have someone else do it for you?
  • D4V1DC
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    D4V1DC polycounter lvl 18
    Xoliul wrote: »
    Uhm, how are you supposed to get better at texturing yourself when you have someone else do it for you?

    Well just saying if that was directed to me or both I guess is that you learn what works and what doesn't, no one is doing It for us.

    Also It's not like I haven't been trying but my results don't get me very far or even progress me further into the right direction, or I just expect a lot from the texturing side of things and the results can't be better than what they are when I am done I don't know.

    My general problem I guess is that I always, always, always end up adding shadows and highlights to the main texture cause I am too used to past gen. texturing processes and from what I've read, saw on videos your not supposed to add those things to the main texture.

    I get the reasoning to keeping the texturing/process information to yourselves bit as to a reason not to help, so I understand if no one comes forward.
    If that's a d!ck thing to say, I don't know any better, and I don't mean It to be. Just usually people precive me that way and it ends up coming out that way. But I don't mean It to, just clarifying.
  • Autocon
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    Autocon polycounter lvl 15
    You will NEVER get better at texturing if you are not constantly and actively working on your textures. Texturing isnt something that is just going to be like la la la bad textures and then BAMN omg amazing next gen textures! It takes a lot of time and work to constantly improve your texture work. You will make a hundred bad textures before you make a great one.
  • DeadlyFreeze
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    DeadlyFreeze polycounter lvl 17
    Repetition the key to success? You don't say.
  • Alberto Rdrgz
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    Alberto Rdrgz polycounter lvl 15
    *facepalm* wait... what?!
  • PeterK
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    PeterK greentooth
    This whole request, and the mentality behind it is 100% the wrong thing for a job in the game's biz.

    You're studying for an "advanced game...degree"; no you're not. If you can't, and are essentially unwilling to texture your own models, your "advanced" degree is anything but.

    Model, UV, texture, over and over until you get better. You would certainly never get hired with the current thought process.
  • Ghostscape
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    Ghostscape polycounter lvl 13
    enjoy your advanced barista degree
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