Hey guys I am studying an advanced diploma in game design and am aspiring to be a environmental modeller/concept er but my texturing skills however are currently lacking, so basically what I am looking for is someone to send/share my small modelled scenes with who is also looking to practice/increase their skills who can then texture them and then send back, I am doing this because I need as much practice with things that I model to make them easier to texture so feedback such as "the shelf was hard to texture because it was modelled badly with irregular poly's".
So pretty much just a casual mutual agreement to help each other out, no time pressure or anything like that, anyone interested email me on
markus_1691@hotmail.com. Thanks for you're time all!
Replies
But yea like they say I guess just posting in Pimpin would help a bit, but I can understand were your coming from as I am in the same boat, you kind of want some hands on help rather than whole community cause they won't answer all your questions as a one-on-one would.
If you find anyone amazing enough to help one on one, I'd like in on that action.
Best of luck.
Well just saying if that was directed to me or both I guess is that you learn what works and what doesn't, no one is doing It for us.
Also It's not like I haven't been trying but my results don't get me very far or even progress me further into the right direction, or I just expect a lot from the texturing side of things and the results can't be better than what they are when I am done I don't know.
My general problem I guess is that I always, always, always end up adding shadows and highlights to the main texture cause I am too used to past gen. texturing processes and from what I've read, saw on videos your not supposed to add those things to the main texture.
I get the reasoning to keeping the texturing/process information to yourselves bit as to a reason not to help, so I understand if no one comes forward.
You're studying for an "advanced game...degree"; no you're not. If you can't, and are essentially unwilling to texture your own models, your "advanced" degree is anything but.
Model, UV, texture, over and over until you get better. You would certainly never get hired with the current thought process.