looks good! Can you post any wireframe / texture? really like the texturing. For ur final presentation of this piece I'd probbaly improve on the lighting.
She is kinda short for a night elf. Also, Azeroth map, imo, is not necessary here. People will either know the reference, or don't give a damn about it anyway, but with jpg files you character may look better without it. Right now image quality loss is very obvious.
pretty sweet texture, The only thing i could say its that in some part i would put just a tad more contrast.
But overall pretty amazing work, very cool model, congrats!!
so i gues this is a sci-fi remake of the warcraft 3 nightelf warden.
gj overall although for me the shapes were realy hard to grasp atfirst. i gues thats due to the heavily painted highlights, that obscure the greater shapes.
escpecialy for those high detail sci.fi characters i would always prefer a highpoly/normal based workflow.
I really like it, great work, just as a natural first thought - you could darken down the shadows. At the moment everything seems like it has too similar values. For example round the neck armor area and shoulder pieces, those areas look like they're tight, so probably a little more shade?
I agree with most of the crits given. Really cool model. The number of small details and coming off really noisey. I'd pick some shapes and make them larger. IE the optical device/tubes on the helm, the vents/paneling on the shoulders. A couple more looks to smooth out the shoulders would be cool also.
Also you poses could use some work, they're really straight and don't really help define the shapes you've created.
Dump the background. It's just creating extra background noise. It's pretty recognizable as a WC3 character, no need to push the obvious in the background.
Outside of that again, really cool model and idea. Just needs some fine tuning imo.
You miss out AO on the head of the Elf, also try getting a better lighting, its really dull. Try making the chest and head area lighter so its in focus of the beholder.
The gradient stroke dosnt help and looks strange
The environments look cool and well made i have to say and your last sketch is really sweet : P
Replies
Wireframes and texture flats won't hurt too.
But overall pretty amazing work, very cool model, congrats!!
gj overall although for me the shapes were realy hard to grasp atfirst. i gues thats due to the heavily painted highlights, that obscure the greater shapes.
escpecialy for those high detail sci.fi characters i would always prefer a highpoly/normal based workflow.
Also you poses could use some work, they're really straight and don't really help define the shapes you've created.
Dump the background. It's just creating extra background noise. It's pretty recognizable as a WC3 character, no need to push the obvious in the background.
Outside of that again, really cool model and idea. Just needs some fine tuning imo.
What are these tunnels for? Similar but very different >_>
I love the environments, I tried to attempt something like it, but my level design is terrible
But damn. your stuff is amazing!
The gradient stroke dosnt help and looks strange
The environments look cool and well made i have to say and your last sketch is really sweet : P
I have problems with contrast. I'm working on it.
Rotatable version https://skfb.ly/ApzZ
Rotatable version: https://skfb.ly/AXJI
Thanks :poly136:
Rotatable version:https://skfb.ly/DIv6
elements weapon
Flame mage staff