I have seem in this thread someone mentioned that when baking normals with xnormal to put y to "-",meaning it have to be as x+ y- z+?
because when I apply those normals in the object in 3dsmax it seems off,so maybe I thought I may be doing something wrong,or it just look that way in 3dsmax?
the screen on the dota2 importer is to small to really notice the bump,but it does seem to be working well but I cant notice it very well
so does anyone has used xnormal to bake normals and they seemed fine on the game?
other questiong,do you people follow the texture character guide(the bear one) to the letter at every step? like placing the same opacity levels and stuff like that?
I do but I was wondering if it was so necesary to follow those stuff strictly to have the item choosen by valve or if we can step out of the norm if we think it improves the item overall
Well after getting gang-raped by meepo, meepo, meepo, meepo,and the guest star, meepo. I stopped feeling sorry for myself and got over it and made this
and the low-poly
So does anyone have anything to say before I boot up z-brush?
I'm working on a set for the Nature Prophet
The idea was to give him an armor with some insect inspired shapes
It just need a texture work and the skinning and I will submit it.
Crits and comments are welcome
@Kremrhi: Looks pretty unique, but you might want to look at some form of horns for the helm (even if they're tiny), and adding more shape to the shoulders.
On a personal note, I have a slight dilemma; I am currently deciding between starting a new item, or going back and re-doing one of my existing items currently in the workshop. The old item has a weak texture, poorly UV-ed, and could use from a design enhancement. However, I cannot think of a way to do this and have people know it was updated (short of removing the old one and re-uploading as a new entry in the workshop).
Question from the above: Should I re-upload the new design, or update the existing entry, or just move on and start a new piece? (current upload has about 300 votes and a high rating)
why not make your word decalable so that others can put there team logo on the ward?
I have thought about and am thinking about messaging valve about it. The design we have done wasn't originally planned with that in mind, but I can definitely see the possibilities of that. I feel if that was the road we were to take, there would have to be a few additional banners created in a similar style to that of the pennants so there would be some variation to them.
The way it could work is the ward would need a base default skin, maybe a simple banner with the dota logo on it, then a player could combine the pennants together with the ward to create a team specific ward. You could continue to add additional pennants to the ward in a similar way you can upgrade your pennant. This would increase the 'level' of the ward, giving it a unique name like the strange weapons "Bloodied Team DK Ward" for example. You could also add new particle effects to each of the levels, so you can have a very epic looking ward at a higher level.
Doing it that way could give a way to continuously make money for the team, and players to support the teams they love. It's not perfect, but I can see something like that working.
If anyone else has any suggestions around that I'd be more then happy to listen before I propose this to valve.
Once I get a solid idea I'll head over to the DOTA 2 dev forums and propose the idea there and see if anyone else like it.
1 ward that can be upgraded limitless times with differented pennants is not a good moneymaker
Best money idea would be that there would be a genneric common ward,and then you could infuse it with a specific pennant.
Since,pennant are pretty much useless after tournaments.
Infused ward would enable you to go and watch your team for free,just like pennant does.
But,in normal games,it would give u a specifil model on your ward.
And i beleive it would be a good idea to keep the wards saying "clan fan" instead of "clan"
Would be confusing to some1 if i were to go into pub and drop a ward saying "Navii".Especially if i put a nick like dendi or whoever is in Navii.
So,a ward wood have to look or at least give a toolip of a "Navii fan" or Navii supporter.
If u've got navii ward,u could infuse it with othere team pennant,but then u permantnlty lose a navii ward and posibility to follow navii for free.
So,you have to buy specific team and pennant for each team of i u want to have it,and that is a max money making capability there is
1 ward that can be upgraded limitless times with differented pennants is not a good moneymaker
Best money idea would be that there would be a genneric common ward,and then you could infuse it with a specific pennant.
Since,pennant are pretty much useless after tournaments.
Infused ward would enable you to go and watch your team for free,just like pennant does.
But,in normal games,it would give u a specifil model on your ward.
And i beleive it would be a good idea to keep the wards saying "clan fan" instead of "clan"
Would be confusing to some1 if i were to go into pub and drop a ward saying "Navii".Especially if i put a nick like dendi or whoever is in Navii.
So,a ward wood have to look or at least give a toolip of a "Navii fan" or Navii supporter.
If u've got navii ward,u could infuse it with othere team pennant,but then u permantnlty lose a navii ward and posibility to follow navii for free.
So,you have to buy specific team and pennant for each team of i u want to have it,and that is a max money making capability there is
Pennants don't allow you to watch games for free, and I don't think they would ever go for something like that since they would greatly devalue the tournament tickets. All they do is make you eligible for item drops while you spectate your team's matches live.
I think if the ward could be purchased and infused with a team pennant, then that player can purchase additional team wards to infuse and increase the ward level, just like a player can purchase multiple pennants and infuse them together. Upgrading it just means you are a bigger supporter then someone else.
Its either that or each team will have its own custom ward.
when making a item that will use more than one bone,does it have to be exported with all the bones used right?
and if a item doesnt use extra bones but the object to replace does,like the hair of various long haired characters,and the item is not a long hair,is enough to export it with the principal bone?
or something must be done with the extra bones?
I'haven't done much lately, but yesterday I tried to get some of my models ingame. That ment I needed to change quite a few things, but I finially managed to get it into the test client. Still need to tweak the shuriken though.
For now on to the next weapon, I hope to finially get some items ingame this year
I'haven't done much lately, but yesterday I tried to get some of my models ingame. That ment I needed to change quite a few things, but I finially managed to get it into the test client. Still need to tweak the shuriken though.
For now on to the next weapon, I hope to finially get some items ingame this year
Here's a concept for an Axe set that iv'e had in mind for a while, and I know Beats and I have been itching to work on him as he's such a badass character.
Im calling it "Axe: Kingslayer" for now, a set for the Axe who has carved his way through the competition to become his own self styled barbarian tyrant. A little shinier than his beginnings, but no less capable of chopping your face off!
Despite the illustrative nature of the concept, the designs not set in stone. We're going to modify quite a bit of it as he's modelled. We've allready noticed theres not enough budget in the shoulder slot for the double strap and robe and will probably pile the polys into making a nice pad.
Here's a concept for an Axe set that iv'e had in mind for a while, and I know Beats and I have been itching to work on him as he's such a badass character.
Im calling it "Axe: Kingslayer" for now, a set for the Axe who has carved his way through the competition to become his own self styled barbarian tyrant. A little shinier than his beginnings, but no less capable of chopping your face off!
Despite the illustrative nature of the concept, the designs not set in stone. We're going to modify quite a bit of it as he's modelled. We've allready noticed theres not enough budget in the shoulder slot for the double strap and robe and will probably pile the polys into making a nice pad.
Please help out with feedback!
Holy crap that looks good O.o
He doesn't have a glove slot by the way.
Here's a concept for an Axe set that iv'e had in mind for a while, and I know Beats and I have been itching to work on him as he's such a badass character.
Im calling it "Axe: Kingslayer" for now, a set for the Axe who has carved his way through the competition to become his own self styled barbarian tyrant. A little shinier than his beginnings, but no less capable of chopping your face off!
Despite the illustrative nature of the concept, the designs not set in stone. We're going to modify quite a bit of it as he's modelled. We've allready noticed theres not enough budget in the shoulder slot for the double strap and robe and will probably pile the polys into making a nice pad.
Please help out with feedback!
amazing!
hope you guys can model as well as concept, it will be awesome =]
but be prepared for some haters saying "there is enough axe´s sets, build something for puck... (or other hero =] )
Here's a concept for an Axe set that iv'e had in mind for a while, and I know Beats and I have been itching to work on him as he's such a badass character.
Im calling it "Axe: Kingslayer" for now, a set for the Axe who has carved his way through the competition to become his own self styled barbarian tyrant. A little shinier than his beginnings, but no less capable of chopping your face off!
Despite the illustrative nature of the concept, the designs not set in stone. We're going to modify quite a bit of it as he's modelled. We've allready noticed theres not enough budget in the shoulder slot for the double strap and robe and will probably pile the polys into making a nice pad.
Please help out with feedback!
Killer concept, axe still needs a legendary set and this looks pretty legendary to me :thumbup:
So after getting some spare time, I did two quick mockups of possible next approaches. One would redo my first item, the second would be a whole new set. In order: Would any of these 5 additions improve my base design, and would this set fit Dark Seer at all?
Is there a wiki somewhere we could hijack? Coming fresh into getting things into the game, there's all kinds of info spread hither and thither that would best grouped up in a wiki page/discussions tab.
More specifically, characters, what slots (actually) do what, what shader options are available. Or any other discoveries people have made in creating assets for a given character worth noting.
Have been taking some time off from work and spending a lot of time playing games with my daughter Good for the soul and inspiration.
Time to go back and toying with ideas in zbrush again.
Doing several sketches with different heroes now, came to like these two ideas.
lions hand is awesome.
kunkka's sword looks more like a dagger,u should extend that blade somehow.Or just make it end in other way,so it doesnt give away the dagger style
lions hand is awesome.
kunkka's sword looks more like a dagger,u should extend that blade somehow.Or just make it end in other way,so it doesnt give away the dagger style
I agree, i have not started with the blade yet but it is certainly too short. And i also think the hilt is too long, i'll do some adjustments.
Thx for the feedback!
Can't wait to see all the other pieces of that set finished!
Thanks a lot, glad you like it!
Finished the lod_0 and lod_1 model, still need to make some small changes to the texture. Here's a ingame preview of what it looks like, I might try to get in all the weapon models ingame tonight.
Thanks for the support on the concept guys. @ beetrootChan thanks for the info on the name, i hadn't seen that. If it ends up being a problem i'm sure we can go with another suitable name. @Tvidotto yeh had thought about Axe allready having a lot of store items and what to expect, but then we decided that we wanted to work with Axe too much to worry. @Lennyagony Really good point about no Legendary sets, it might be a good idea for us to ramp up the legendary'ness of this.
That Powerglove is awesome, Paskie. Reminds me of Liono's gauntlet, which i am all for! And Artquest, that that CM is great. That fluffy collar, necklace and up- hairstyle... super hot. Good work!
And first scuse me for my poor english. I'am french and i don't practise a lot.
I read about 50 % of the 123 page of this topic, but i don't find any answer to my questions.
I actualy try to create my first Assets for Dota2. I work on Maya 2011 and i have no animation. I wonder if a have to work on maya 2012 or 2013 ?
The second question is about the CGFX. I search on the web and i found some answer. But all is about Nvidia Graphic card. Is there something who can work with ATI ? I find some answer but it's don't seem to work. I don't think we can create the same preview this Maya's nodal ?
I'm sorry if the problem have been solved somewhere. I don't understand all the things you're wrote.
Replies
nice that you got it working
great work =]
edit: got it.
send an image of the skeleton and your model, i never opened AM model
I have seem in this thread someone mentioned that when baking normals with xnormal to put y to "-",meaning it have to be as x+ y- z+?
because when I apply those normals in the object in 3dsmax it seems off,so maybe I thought I may be doing something wrong,or it just look that way in 3dsmax?
the screen on the dota2 importer is to small to really notice the bump,but it does seem to be working well but I cant notice it very well
so does anyone has used xnormal to bake normals and they seemed fine on the game?
Criticism welcome.
I do but I was wondering if it was so necesary to follow those stuff strictly to have the item choosen by valve or if we can step out of the norm if we think it improves the item overall
I think you will have problem with this belt
Sculpt for the hood based on Vindalia's concpets. I think I have to polish hair or maybe revamp it completely. Looks kinda blank.
http://steamcommunity.com/sharedfiles/filedetails/?id=116723702
http://steamcommunity.com/sharedfiles/filedetails/?id=116725744
Calamity the great Glaive - Normal and Mythical variations
special thanks to Jalcolber for baking the texture maps for me
and the low-poly
So does anyone have anything to say before I boot up z-brush?
We just finished the team ward for DK. We stirred up some controversy over adding the Chinese flag to the ward. What do you guys thing about it?
why not make your word decalable so that others can put there team logo on the ward?
poppin' in here just to say I made a Polycount chat channel in Dota2 if anyone wants to play or chat while in game.
Also, when did they add chatting to your channels from in-game? that's awesome... but they still need to add a surrender option!
The idea was to give him an armor with some insect inspired shapes
It just need a texture work and the skinning and I will submit it.
Crits and comments are welcome
So in the guide by $!nz.. it says I need to extract all the folders to the dota 2 test folder... what folders are being referred to?
On a personal note, I have a slight dilemma; I am currently deciding between starting a new item, or going back and re-doing one of my existing items currently in the workshop. The old item has a weak texture, poorly UV-ed, and could use from a design enhancement. However, I cannot think of a way to do this and have people know it was updated (short of removing the old one and re-uploading as a new entry in the workshop).
Question from the above: Should I re-upload the new design, or update the existing entry, or just move on and start a new piece? (current upload has about 300 votes and a high rating)
I have thought about and am thinking about messaging valve about it. The design we have done wasn't originally planned with that in mind, but I can definitely see the possibilities of that. I feel if that was the road we were to take, there would have to be a few additional banners created in a similar style to that of the pennants so there would be some variation to them.
The way it could work is the ward would need a base default skin, maybe a simple banner with the dota logo on it, then a player could combine the pennants together with the ward to create a team specific ward. You could continue to add additional pennants to the ward in a similar way you can upgrade your pennant. This would increase the 'level' of the ward, giving it a unique name like the strange weapons "Bloodied Team DK Ward" for example. You could also add new particle effects to each of the levels, so you can have a very epic looking ward at a higher level.
Doing it that way could give a way to continuously make money for the team, and players to support the teams they love. It's not perfect, but I can see something like that working.
If anyone else has any suggestions around that I'd be more then happy to listen before I propose this to valve.
Once I get a solid idea I'll head over to the DOTA 2 dev forums and propose the idea there and see if anyone else like it.
Best money idea would be that there would be a genneric common ward,and then you could infuse it with a specific pennant.
Since,pennant are pretty much useless after tournaments.
Infused ward would enable you to go and watch your team for free,just like pennant does.
But,in normal games,it would give u a specifil model on your ward.
And i beleive it would be a good idea to keep the wards saying "clan fan" instead of "clan"
Would be confusing to some1 if i were to go into pub and drop a ward saying "Navii".Especially if i put a nick like dendi or whoever is in Navii.
So,a ward wood have to look or at least give a toolip of a "Navii fan" or Navii supporter.
If u've got navii ward,u could infuse it with othere team pennant,but then u permantnlty lose a navii ward and posibility to follow navii for free.
So,you have to buy specific team and pennant for each team of i u want to have it,and that is a max money making capability there is
Pennants don't allow you to watch games for free, and I don't think they would ever go for something like that since they would greatly devalue the tournament tickets. All they do is make you eligible for item drops while you spectate your team's matches live.
I think if the ward could be purchased and infused with a team pennant, then that player can purchase additional team wards to infuse and increase the ward level, just like a player can purchase multiple pennants and infuse them together. Upgrading it just means you are a bigger supporter then someone else.
Its either that or each team will have its own custom ward.
when making a item that will use more than one bone,does it have to be exported with all the bones used right?
and if a item doesnt use extra bones but the object to replace does,like the hair of various long haired characters,and the item is not a long hair,is enough to export it with the principal bone?
or something must be done with the extra bones?
c&c
I'haven't done much lately, but yesterday I tried to get some of my models ingame. That ment I needed to change quite a few things, but I finially managed to get it into the test client. Still need to tweak the shuriken though.
For now on to the next weapon, I hope to finially get some items ingame this year
looking really nice for me, i think the sillhouette will be great with this new mask
awesome that you managed to get it in game =]
Here's a concept for an Axe set that iv'e had in mind for a while, and I know Beats and I have been itching to work on him as he's such a badass character.
Im calling it "Axe: Kingslayer" for now, a set for the Axe who has carved his way through the competition to become his own self styled barbarian tyrant. A little shinier than his beginnings, but no less capable of chopping your face off!
Despite the illustrative nature of the concept, the designs not set in stone. We're going to modify quite a bit of it as he's modelled. We've allready noticed theres not enough budget in the shoulder slot for the double strap and robe and will probably pile the polys into making a nice pad.
Please help out with feedback!
He doesn't have a glove slot by the way.
amazing!
hope you guys can model as well as concept, it will be awesome =]
but be prepared for some haters saying "there is enough axe´s sets, build something for puck... (or other hero =] )
There is enough axe sets, build something for puck! :poly124:
Just kidding, the concept looks incredible! I can't wait to see it modeled and in game.
Killer concept, axe still needs a legendary set and this looks pretty legendary to me :thumbup:
That's Axe's default glove.
I agree with everyone else, that set is fantastic!
:poly111: you're right... Didn't even recognize it.
I got bored and was thirsty.
More specifically, characters, what slots (actually) do what, what shader options are available. Or any other discoveries people have made in creating assets for a given character worth noting.
Incredible concept, looking forward to this one!
Have been taking some time off from work and spending a lot of time playing games with my daughter Good for the soul and inspiration.
Time to go back and toying with ideas in zbrush again.
Doing several sketches with different heroes now, came to like these two ideas.
Kunkka. Octopussword.
Lion hellish powerglove.
Any feedback is as always appreciated :poly121:
kunkka's sword looks more like a dagger,u should extend that blade somehow.Or just make it end in other way,so it doesnt give away the dagger style
as a courier is totally made from scratch you can add the alpha test on the vtm
short answer: yes
So close to finishing...
Almost Finished the last weapon model for BH, just need to do some tweaking, but that won't be much of a difference so here's the result:
I agree, i have not started with the blade yet but it is certainly too short. And i also think the hilt is too long, i'll do some adjustments.
Thx for the feedback!
Can't wait to see all the other pieces of that set finished!
Thanks a lot, glad you like it!
Finished the lod_0 and lod_1 model, still need to make some small changes to the texture. Here's a ingame preview of what it looks like, I might try to get in all the weapon models ingame tonight.
Let me know what you guys think!
That Powerglove is awesome, Paskie. Reminds me of Liono's gauntlet, which i am all for! And Artquest, that that CM is great. That fluffy collar, necklace and up- hairstyle... super hot. Good work!
And first scuse me for my poor english. I'am french and i don't practise a lot.
I read about 50 % of the 123 page of this topic, but i don't find any answer to my questions.
I actualy try to create my first Assets for Dota2. I work on Maya 2011 and i have no animation. I wonder if a have to work on maya 2012 or 2013 ?
The second question is about the CGFX. I search on the web and i found some answer. But all is about Nvidia Graphic card. Is there something who can work with ATI ? I find some answer but it's don't seem to work. I don't think we can create the same preview this Maya's nodal ?
I'm sorry if the problem have been solved somewhere. I don't understand all the things you're wrote.
Scuse me (again) for my english.
Zhaie.