Tvidotto I live in Australia and it's been a whole annoyance trying to get my ITIN, sending off things to the IRIS and waiting weeks for them to respond. I guess if there's any plus side to Brazil not being a part of the tax treaty with the US is that you don't have to worry about all that paperwork.
Anuxi You've gone and made another pretty hero even prettier! I showed it to my girlfriend who loves Lina and she flipped out, haha. Can't wait to see it in-game ! Congrats again on getting all of your sets into the game, especially the winning entries.
Andyk125 I'm loving the theme you've got going, Gondar is such a fun hero to design for. The shuriken and armour look awesome as does the head-piece although it might be a bit too similar to this item from Vlad but the flowing scarf is really cool.
With the blades, the details are really cool but I think you could push the silhouette a bit further to make them even better.
As for myself, I'm currently working on a set for Lion after taking a small break after my Polycount contest entry. It's inspired by Lion's trip to hell to dismember the demon who seduced him and what would have happened if he took more than just an arm back.
Wooo, I love Lion. Though I personally dislike the wings and the tentacle arm. I just think they look really weird on Lion.
I think the tentacle looks awesome!, but I think it looks to look a bit more deformed and corrupted. But the wings, I do not like those wings one bit. I think it's because they change up his silhouette to much, or just the overall chunky design.
Keep the Tentacle, do it, but do something else with the wings.
I've reworked the wings so that they match the silhouette a bit better and flipped the spikes horizontally.
I think I might add some spikes or other form of gross corruption to the tentacle, especially around the area where it connects to his arm, looking at the silhouette it's a bit bland compared to the default.
@Bronto, thanks! I think teh scarf will be quitte different than the one from Vlad, but the idea might be the same. None the less, I hope mine will look much better
The tentacle and head piece looks great! But like the others allready mentioned I don't think the wings will work well with the character.
Started blocking out the basics for the weapons, they are almost ready for sculping.. Before I start, what doe you guys thing? I'm liking the blade connection from the original long blade maybe a bit more, so I might stick with that..
@Bronto, thanks! I think teh scarf will be quitte different than the one from Vlad, but the idea might be the same. None the less, I hope mine will look much better
The tentacle and head piece looks great! But like the others allready mentioned I don't think the wings will work well with the character.
Started blocking out the basics for the weapons, they are almost ready for sculping.. Before I start, what doe you guys thing? I'm liking the blade connection from the original long blade maybe a bit more, so I might stick with that..
nice weapons, really liked the idea of the top one on the right, but it appears too thin for the game
----
starting a new courier guys!
the idea is that it get older in the winged version, making a texture for both will be the problem =]
I'm not talented when it comes to math but when i looked at this the 30% equates to an additional 7.5% off the top. Leaving you with 17.5% which your country of residence will then tax you on.
Thats pretty much true that you will need to pay something to your country too. Which sucks even more.
any question about couriers you can add me on steam
I'll be sure to pick your brain sometime down the line thanks! Congrats on getting your courier in game!
Pretty much finished the texturing and started to rig the model for animation. I've submitted to the workshop to get the masses opinion however will update when I have some moving parts to show! http://steamcommunity.com/sharedfiles/filedetails/?id=113340244
Man there are some wacky things going on with her glossiness and spec values that maps just wont fix. Hopefully valve can fix it on their end :x I did post on their dotadev forums about it.
Man there are some wacky things going on with her glossiness and spec values that maps just wont fix. Hopefully valve can fix it on their end :x I did post on their dotadev forums about it.
and you didnt send the link to your issue on dota dev =]
Great to see that also ppl that think out of the box, and don't keep everything in the same style can win! Naga Siren Exile is the perfect example, and then everybody here keeps pushing everyone that they can't use different texture colors etc.. Well it seems you can if you execute it well!
Started working on a concept for Bounty Hunter, going for a persian style. It's not finished, still need to figure out the back. After all those stupid sdk problems I needed to start something different, also my photshop file from zuus is screwed up and couldn't open it anymore (luckily I have an old backup), so that was the last drop it's going into the freezer for a week
Looks a lot like the prince of prince of Persia 2008, that might cause problems.
nice weapons, really liked the idea of the top one on the right, but it appears too thin for the game
----
starting a new courier guys!
the idea is that it get older in the winged version, making a texture for both will be the problem =]
still needs to think about the bag
Maybe you could give the baby really small arms, that way he could be trying to hold the bag with his small arms, and he keeps fumbling with the bag when he walks trying to balance it etc,
My (blatantly) work in progress set for Clinkz with just flat color, though the bow is already in game.
Need to get better at textures and uh..rendering, im still a noob to all this and have no idea how to pose, as Blender doesnt seem to want to import animations.
Man there are some wacky things going on with her glossiness and spec values that maps just wont fix. Hopefully valve can fix it on their end :x I did post on their dotadev forums about it.
This looks even better in the in game shots, +1!
And interesting about the gloss and spec, im finding some pretty big inconsistency's from character to character. For example Tidehunter to Pudge felt like a completely different setup, probably time for me to document these observations and throw them up here
My (blatantly) work in progress set for Clinkz with just flat color, though the bow is already in game.
Need to get better at textures and uh..rendering, im still a noob to all this and have no idea how to pose, as Blender doesnt seem to want to import animations.
I can help. I seriously need to get back to making some items.
Tvidotto -- I think that courier concept is really great, there's a lot of couriers that morph, grow wings or get some sort of mechanical enhancement but a courier "growing up" is a cool, fresh idea!
One thing that seems odd is that his eye shrinks when he grows up, I know big eyes=cuteness but that's usually the result of a small creature having roughly the same sized eyes as its full-grown counterpart. Its wings also seem to change a lot, like, completely different bone-structure.
Regarding the bag; perhaps he could drag it along with his tail, carry it in his mouth or balance it on his head?
nice weapons, really liked the idea of the top one on the right, but it appears too thin for the game
----
starting a new courier guys!
the idea is that it get older in the winged version, making a texture for both will be the problem =]
still needs to think about the bag
Thanks, the sizes are exactly the same as the originals, but the smaller pieces look that way because of the turbosmooth modiefier, and it will be easier to bake the normal But the grip etc will be bigger in the low poly..
The dragon idea is brilliant, really love it! If you need help with anything
Looks a lot like the prince of prince of Persia 2008, that might cause problems.
Kinda like this picture
Well only the scarf is something from Prince of persia concepts, and the rest isn't but the back of the scarf will be quitte different, so I don't think that will be a problem. The shoulder and leg armor are comletely my own concept as well as the blades, ofcourse iwth some reference..
Tvidotto -- I think that courier concept is really great, there's a lot of couriers that morph, grow wings or get some sort of mechanical enhancement but a courier "growing up" is a cool, fresh idea!
One thing that seems odd is that his eye shrinks when he grows up, I know big eyes=cuteness but that's usually the result of a small creature having roughly the same sized eyes as its full-grown counterpart. Its wings also seem to change a lot, like, completely different bone-structure.
Regarding the bag; perhaps he could drag it along with his tail, carry it in his mouth or balance it on his head?
Keep up the good work
awesome ideas Bronto
doesnt make any sense the eye shrinking
( i agree with you) but is to appear older, as i cant make it much bigger in game. im still figuring out how im going to do everything =]
the idea of it carring the bag on the tail is amazing! the mouth too but the baby roshan is soo well made that im trying to avoid any related ideas
for now im doing an middle version and im going to force it to the younger and older version, im my head it will work =]
also im mixing with an chameleon. Peter work on that beast master set called Curse of the Criptids amazed me (http://www.polycount.com/forum/showthread.php?t=107432), he made some awesome animal blends, im trying to get inspired by his work
with wings
huge thanks to Danieden and Spacemonkey for their suggestions
btw, i started this mesh with zbrush´s dynamesh and those triangles are killing me, i will need to retopo and retun the low to zbrush..
--- last edit
as it is a mix of a wyrm and a chameleon, the silly name could be wyrmeleon hahaha
doesnt make any sense the eye shrinking
( i agree with you) but is to appear older, as i cant make it much bigger in game. im still figuring out how im going to do everything =]
the idea of it carring the bag on the tail is amazing! the mouth too but the baby roshan is soo well made that im trying to avoid any related ideas
for now im doing an middle version and im going to force it to the younger and older version, im my head it will work =]
also im mixing with an chameleon. Peter work on that beast master set called Curse of the Criptids amazed me (http://www.polycount.com/forum/showthread.php?t=107432), he made some awesome animal blends, im trying to get inspired by his work
with wings
huge thanks to Danieden and Spacemonkey for their suggestions
btw, i started this mesh with zbrush´s dynamesh and those triangles are killing me, i will need to retopo and retun the low to zbrush..
--- last edit
as it is a mix of a wyrm and a chameleon, the silly name could be wyrmeleon hahaha
To be honost I like your concepts a lot more, blending it with a chameleon just doesn't work for me. Also the big tongue and tail just makes it look silly, please stick more to the concept!
I've started working on the high poly version of my sword, still needs some work though..
That has been done with Greevil. A baby panda courier after that panda Lone Druid summon would be awesome
There is something weird with the panda, i was checking the update schema and there is more or less 14 sets of the contest in it (excluding the winners)
The set with the panda is one of the but the panda is not included. I will wait the release of the sets
If the panda will not be added we can try a courier with it
Almost finished blocking out all the pieces for the Bounty Hunter set.
Will work and finish the weapons first, but I think pieces will work pretty well together.
Hey guys, I've got a frustrating issue. I'm trying to scale an object to the correct scale, and in 3DSMax it looks correct, but in the importer it's too small. I don't want to have to mess around for hours trying to resize and reskin the item over and over again just to get it approximately the right size, so how do I get around this issue? My other item I'm working on imported with no issues whatsoever. Is it possible that extra bones could cause it?
Hey guys, I've got a frustrating issue. I'm trying to scale an object to the correct scale, and in 3DSMax it looks correct, but in the importer it's too small. I don't want to have to mess around for hours trying to resize and reskin the item over and over again just to get it approximately the right size, so how do I get around this issue? My other item I'm working on imported with no issues whatsoever. Is it possible that extra bones could cause it?
Hey guys, I've got a frustrating issue. I'm trying to scale an object to the correct scale, and in 3DSMax it looks correct, but in the importer it's too small. I don't want to have to mess around for hours trying to resize and reskin the item over and over again just to get it approximately the right size, so how do I get around this issue? My other item I'm working on imported with no issues whatsoever. Is it possible that extra bones could cause it?
Change your system and view Untits in 3ds max! It's probably on Meters and you need to change the cm (if I still remember correctly)
All the other things won't work, because you probably allready imported the reference model in the wrong size, so do the following:
1. Start new document.
2. Change your system and view Units.
3. Import your reference model.
4. Import your own model and resize it to the correct size
5. export as .FBX
This should do the trick..
After seeing all those great couriers I wanted to think of one myself. One that would fit the persian style and Bounty hunter.. Still figuring out how I want to make the Flying version, was thinking of an different animal (Hunting Eagle) or something.. Here's the concept so far:
Hey guys, I've got a frustrating issue. I'm trying to scale an object to the correct scale, and in 3DSMax it looks correct, but in the importer it's too small. I don't want to have to mess around for hours trying to resize and reskin the item over and over again just to get it approximately the right size, so how do I get around this issue? My other item I'm working on imported with no issues whatsoever. Is it possible that extra bones could cause it?
You don't need to try to scale the model, just reset XFORM and collapse all (look up if you don't know about resetting xform). It fixes most of the problems related to scale/position etc. If skinning the piece again will be an issue, look up using the "skin wrap" modifier, it saves a lot of time .
On the other news, I managed to get my full set in Dota 2 Test Client (thanks to the guys here )
Change your system and view Untits in 3ds max! It's probably on Meters and you need to change the cm (if I still remember correctly)
All the other things won't work, because you probably allready imported the reference model in the wrong size, so do the following:
1. Start new document.
2. Change your system and view Units.
3. Import your reference model.
4. Import your own model and resize it to the correct size
5. export as .FBX
This should do the trick..
After seeing all those great couriers I wanted to think of one myself. One that would fit the persian style and Bounty hunter.. Still figuring out how I want to make the Flying version, was thinking of an different animal (Hunting Eagle) or something.. Here's the concept so far:
nice idea of courier man
people didnt get too well that change on the na´vi courier, if you think in something related to the ground version probably will be better then and eagle
people didnt get too well that change on the na´vi courier, if you think in something related to the ground version probably will be better then and eagle
Thanks! Hmm alldready was a bit affraid of that, but it's hard to come up with something original as a flying courier. Don't want to just add some wings like the donkey model, or some balloons.
Here's my first concept, a chest with mechanical wooden wings. I think this won't break the (toughness) of the courier too much and it keeps it in style with the rest. What do you guys think?
You don't need to try to scale the model, just reset XFORM and collapse all (look up if you don't know about resetting xform). It fixes most of the problems related to scale/position etc. If skinning the piece again will be an issue, look up using the "skin wrap" modifier, it saves a lot of time .
On the other news, I managed to get my full set in Dota 2 Test Client (thanks to the guys here )
Thanks! Hmm alldready was a bit affraid of that, but it's hard to come up with something original as a flying courier. Don't want to just add some wings like the donkey model, or some balloons.
Here's my first concept, a chest with mechanical wooden wings. I think this won't break the (toughness) of the courier too much and it keeps it in style with the rest. What do you guys think?
What about a were-bat? that hyena looks too much like a giant bat without wings.
I like the concept, but the Hyena looks straight-up realistic rather than following Dota's stylized art. The couriers lean even more towards cartoony than normal characters.
I like the concept, but the Hyena looks straight-up realistic rather than following Dota's stylized art. The couriers lean even more towards cartoony than normal characters.
And make the backpack less big, so the hyena will stand out more and has more character to it. I will probably also try out some more flying courier concepts.. but first off to bed now
Change your system and view Untits in 3ds max! It's probably on Meters and you need to change the cm (if I still remember correctly)
All the other things won't work, because you probably allready imported the reference model in the wrong size, so do the following:
1. Start new document.
2. Change your system and view Units.
3. Import your reference model.
4. Import your own model and resize it to the correct size
5. export as .FBX
This should do the trick..
That did it! Thanks a ton. Also, is there any way to set up and preview Jigglebones in the itemtest or HLMV?
Replies
Anuxi You've gone and made another pretty hero even prettier! I showed it to my girlfriend who loves Lina and she flipped out, haha. Can't wait to see it in-game ! Congrats again on getting all of your sets into the game, especially the winning entries.
Andyk125 I'm loving the theme you've got going, Gondar is such a fun hero to design for. The shuriken and armour look awesome as does the head-piece although it might be a bit too similar to this item from Vlad but the flowing scarf is really cool.
With the blades, the details are really cool but I think you could push the silhouette a bit further to make them even better.
As for myself, I'm currently working on a set for Lion after taking a small break after my Polycount contest entry. It's inspired by Lion's trip to hell to dismember the demon who seduced him and what would have happened if he took more than just an arm back.
And the weapon;
I have only done some sketching on my idea which is some kind of powerglove with runes on it
I think the tentacle looks awesome!, but I think it looks to look a bit more deformed and corrupted. But the wings, I do not like those wings one bit. I think it's because they change up his silhouette to much, or just the overall chunky design.
Keep the Tentacle, do it, but do something else with the wings.
valve i love you! =]
I think I might add some spikes or other form of gross corruption to the tentacle, especially around the area where it connects to his arm, looking at the silhouette it's a bit bland compared to the default.
http://youtu.be/z56-j5Idehk
Still wish I knew how to make videos work on these awesome forums..
The tentacle and head piece looks great! But like the others allready mentioned I don't think the wings will work well with the character.
Started blocking out the basics for the weapons, they are almost ready for sculping.. Before I start, what doe you guys thing? I'm liking the blade connection from the original long blade maybe a bit more, so I might stick with that..
nice weapons, really liked the idea of the top one on the right, but it appears too thin for the game
----
starting a new courier guys!
the idea is that it get older in the winged version, making a texture for both will be the problem =]
still needs to think about the bag
Thats pretty much true that you will need to pay something to your country too. Which sucks even more.
I'll be sure to pick your brain sometime down the line thanks! Congrats on getting your courier in game!
Pretty much finished the texturing and started to rig the model for animation. I've submitted to the workshop to get the masses opinion however will update when I have some moving parts to show!
http://steamcommunity.com/sharedfiles/filedetails/?id=113340244
Arcane Secrets
In other news, I found the right thread to post this in T______T
Finally finished my Lina item set and uploaded it
http://steamcommunity.com/sharedfile.../?id=113441692
Man there are some wacky things going on with her glossiness and spec values that maps just wont fix. Hopefully valve can fix it on their end :x I did post on their dotadev forums about it.
and you didnt send the link to your issue on dota dev =]
http://blog.dota2.com/2012/12/polycount-winners-best-overall/
Well deserved! Grats!
Anuxi, awesome set as usual I have no problem with the bling bling around the neck. I think it's fitting.
Marul, i like that blue direction, good work.
Hunter-killer, crazy bot right there! Really digging it, makes me think of goblin workshops in WoW and that i s a good thing! Great stuff!
Tvidotto, really good idea with the courier! That baby dragon is gonna rock! Expecting greatness
Have a great weekend everyone!
Oh its in the lina subforum which can only be viewed by the devs and the original poster. Maybe that's the wrong place for it?
i dont know, just wanted to know what was happening so i could try to help =]
Looks a lot like the prince of prince of Persia 2008, that might cause problems.
Maybe you could give the baby really small arms, that way he could be trying to hold the bag with his small arms, and he keeps fumbling with the bag when he walks trying to balance it etc,
Kinda like this picture
Need to get better at textures and uh..rendering, im still a noob to all this and have no idea how to pose, as Blender doesnt seem to want to import animations.
This looks even better in the in game shots, +1!
And interesting about the gloss and spec, im finding some pretty big inconsistency's from character to character. For example Tidehunter to Pudge felt like a completely different setup, probably time for me to document these observations and throw them up here
I can help. I seriously need to get back to making some items.
One thing that seems odd is that his eye shrinks when he grows up, I know big eyes=cuteness but that's usually the result of a small creature having roughly the same sized eyes as its full-grown counterpart. Its wings also seem to change a lot, like, completely different bone-structure.
Regarding the bag; perhaps he could drag it along with his tail, carry it in his mouth or balance it on his head?
Keep up the good work
Thanks, the sizes are exactly the same as the originals, but the smaller pieces look that way because of the turbosmooth modiefier, and it will be easier to bake the normal But the grip etc will be bigger in the low poly..
The dragon idea is brilliant, really love it! If you need help with anything
Well only the scarf is something from Prince of persia concepts, and the rest isn't but the back of the scarf will be quitte different, so I don't think that will be a problem. The shoulder and leg armor are comletely my own concept as well as the blades, ofcourse iwth some reference..
awesome ideas Bronto
doesnt make any sense the eye shrinking
( i agree with you) but is to appear older, as i cant make it much bigger in game. im still figuring out how im going to do everything =]
the idea of it carring the bag on the tail is amazing! the mouth too but the baby roshan is soo well made that im trying to avoid any related ideas
for now im doing an middle version and im going to force it to the younger and older version, im my head it will work =]
also im mixing with an chameleon. Peter work on that beast master set called Curse of the Criptids amazed me (http://www.polycount.com/forum/showthread.php?t=107432), he made some awesome animal blends, im trying to get inspired by his work
with wings
huge thanks to Danieden and Spacemonkey for their suggestions
btw, i started this mesh with zbrush´s dynamesh and those triangles are killing me, i will need to retopo and retun the low to zbrush..
--- last edit
as it is a mix of a wyrm and a chameleon, the silly name could be wyrmeleon hahaha
-
now i'm trying to make stuff that isn't just an extruded spline.
just a paintover of the lowpoly right now. gonna try and sculpt it rather than using the normal map filter plugin thing.
To be honost I like your concepts a lot more, blending it with a chameleon just doesn't work for me. Also the big tongue and tail just makes it look silly, please stick more to the concept!
I've started working on the high poly version of my sword, still needs some work though..
That has been done with Greevil. A baby panda courier after that panda Lone Druid summon would be awesome
There is something weird with the panda, i was checking the update schema and there is more or less 14 sets of the contest in it (excluding the winners)
The set with the panda is one of the but the panda is not included. I will wait the release of the sets
If the panda will not be added we can try a courier with it
Will work and finish the weapons first, but I think pieces will work pretty well together.
Crits or comments are always welcome!
Change to verts,selected them all,and then scale.
Change your system and view Untits in 3ds max! It's probably on Meters and you need to change the cm (if I still remember correctly)
All the other things won't work, because you probably allready imported the reference model in the wrong size, so do the following:
1. Start new document.
2. Change your system and view Units.
3. Import your reference model.
4. Import your own model and resize it to the correct size
5. export as .FBX
This should do the trick..
After seeing all those great couriers I wanted to think of one myself. One that would fit the persian style and Bounty hunter.. Still figuring out how I want to make the Flying version, was thinking of an different animal (Hunting Eagle) or something.. Here's the concept so far:
You don't need to try to scale the model, just reset XFORM and collapse all (look up if you don't know about resetting xform). It fixes most of the problems related to scale/position etc. If skinning the piece again will be an issue, look up using the "skin wrap" modifier, it saves a lot of time .
On the other news, I managed to get my full set in Dota 2 Test Client (thanks to the guys here )
[ame="http://www.youtube.com/watch?v=_sIxlYeHI5k"]Dota2 Arcane Secrets set in game - YouTube[/ame]
nice idea of courier man
people didnt get too well that change on the na´vi courier, if you think in something related to the ground version probably will be better then and eagle
Thanks! Hmm alldready was a bit affraid of that, but it's hard to come up with something original as a flying courier. Don't want to just add some wings like the donkey model, or some balloons.
Here's my first concept, a chest with mechanical wooden wings. I think this won't break the (toughness) of the courier too much and it keeps it in style with the rest. What do you guys think?
Set looks great, like how the cloth almost looks like silk.
Also, how did you manage to load the models in game like that? I must have missed it lol.
What about a were-bat? that hyena looks too much like a giant bat without wings.
Check this mini tutorial here:
http://www.polycount.com/forum/showpost.php?p=1722851&postcount=2728
Maybe make the neck and head bigger?
All valid comments, I will look into it. I might make the neck and head a bit bigger and more cartoony like this, although I don't like the head at all from this example so don't expect somthing like that http://www.fallingpixel.com/products/37246/mains/000-3d-model-Hyena_01.jpg.jpg
And make the backpack less big, so the hyena will stand out more and has more character to it. I will probably also try out some more flying courier concepts.. but first off to bed now
That did it! Thanks a ton. Also, is there any way to set up and preview Jigglebones in the itemtest or HLMV?
tvidotto - cool idea for a courier!
Started back on my sandking set from the polycount contest. Still fiddling around with the idea in zbrush trying to nail down the look.