@Silverwolf, congrats on a whole set, it can be a daunting achievement.
I think over all the textures seem a bit muddy and lack some definition. I think you need to paint in some sharp edge highlights. And the helmet I suppose is metal? The specular exponent mask could be pushed more to give it a lot tighter highlight.
If you post the diffuse and mask textures I could do a quick paintovr to give an idea what I mean.
Are you using ao, bent normal (green channel), cavity maps, light maps?
Hey guys, "just" finished my second workshop item!
This time it is a weapon for sniper, I hope you like it.
I will go on and try myself on a complete set next time, wish me luck .
@SilverWolfDota: Good job on your first set! One thing I find a tiny bit off is the material, maybe the mask textures. On some screenshots your set looks nearly shadeless and on the other a bit "overshaded". But overall I like the feeling of the set! @TommyTehZombie: I really dig the color scheme and gradient. I think I missed the penis belt so I can not say if its a plus that it is gone :poly124:.
@Silverwolf, congrats on a whole set, it can be a daunting achievement.
I think over all the textures seem a bit muddy and lack some definition. I think you need to paint in some sharp edge highlights. And the helmet I suppose is metal? The specular exponent mask could be pushed more to give it a lot tighter highlight.
If you post the diffuse and mask textures I could do a quick paintovr to give an idea what I mean.
Are you using ao, bent normal (green channel), cavity maps, light maps?
thank you for the feedback, I will send you a PM with the files you mentioned. For texturing I've been using Tvidottos guide and the one provided by valve for the masks
Uploaded a couple sets the last week. Only 3 more to go before the May 25th deadline, a BH and a Slark with Fudgie and an undecided set with slimeface.
hi guys i have another question, for exemple Sniper doesn`t have a belt slot, so if i make a belt or another item that is non-slot can i attached for exemple to the head or arms or anything that have a slot and export as one mesh for that speciffic slot ?
@Zipfinator Loving the CM set you just posted, her hair is amazing , if you dont mind me asking what is this May25th deadline you speak of?
greetings folks!
i made a new dota set for medusa lately, its up there but im not too pleased with it, thinking of reworking the bow, or adding a new one.
any suggestions/crits?
hi guys i have another question, for exemple Sniper doesn`t have a belt slot, so if i make a belt or another item that is non-slot can i attached for exemple to the head or arms or anything that have a slot and export as one mesh for that speciffic slot ?
Why not you try it out to skin item on specific slot with different bone ? If yes then most probably can . But make sure you dont submit the belt as head to the workshop . And I have no idea if valve actually allows another slot
s1dK, yes you can, this is done very often as a way to creatively bypass the limitations of the slotting. Here's an extreme example : WR's quiver is originally placed on her back (and rigged accordingly) but here you can see that I placed it on her hip, and also added boots to that slot.
Of course the polycount limitations of a given slot still apply, so you'll have to plan things carefully. And its always best to make sure that such items still remain compatible with other existing sets ... to an extent
Still messing around with the Deadwood Treant concept. Added insects to make it a little more visually interesting and also some more contrasting colours. Any feedback is greatly received.
s1dK, yes you can, this is done very often as a way to creatively bypass the limitations of the slotting. Here's an extreme example : WR's quiver is originally placed on her back (and rigged accordingly) but here you can see that I placed it on her hip, and also added boots to that slot.
Of course the polycount limitations of a given slot still apply, so you'll have to plan things carefully. And its always best to make sure that such items still remain compatible with other existing sets ... to an extent
I like the set generally overall but I think a few things could be improved.
For the bow, I think mirroring it side to side would be better. The rotated wing makes it a bit hard to read.Looks like it's flipped upside down from one side.
Also I think you could highlight the edges better and it would read better, right now under the gem it's kind of black and flat and the detail strips are hard to see.
On the belt slot (I saw on workshop) I thought the chains looked really cool, but the in game shots , I thought there were no chains.
Now I see they are there but they are so small they just bleed out. If they were much larger so they could be seen it would help a lot imo.
Overall, I think you could boost the contrast a lot, even in those shots the metal sections (like on belt) don't stand out from each other much.
Lastly, I think you may have too much rim lighting. Not sure. In her portrait one side of the bronze is green. And the left horn in the two view shot is green and blends into the snakes.
@Daniorr, the May 25th deadline is when Valve said to upload your items by if you want them to be considered for use before August this year, which most likely means if you want it considered for use at TI5.
Looks really good in game! I think the blades could be a tad thinner as mentioned above and I think little orange gradient from where the hair meets the scalp would do wonders in making it feel like a part of naga as opposed to on top of her.
Bahr-Bahr the shibe, and his wounded traveling partner - cubic cat, travel the lands delivering items to needy heroes on the battlefield. The cubic cats are a noble race ready to sacrifice themselves at a moments notice in aid of Bahr and the heroes, giving Bahr the ability to take to the skies for a speedier delivery service.
A Dota2 Courier bundle created by Chris Bennett (Modelling, Texturing, Rigging and Animation) and Carlyn Lim (Concept, Illustrations and HUD).
Contains:
The brand new Bahr and Cubic cat courier.
A finely illustrated loading screen.
A perfectly crafted HUD (coming soon in the next few days)
Our Shiva Lich set is officially completed for the Polycount Community Chest event, huge thanks to Prophet9 for being a marvelous partner. It was an enjoyable journey collaborating with him. Upvotes are appreciated, please do share around as well!
Bahr-Bahr the shibe, and his wounded traveling partner - cubic cat, travel the lands delivering items to needy heroes on the battlefield. The cubic cats are a noble race ready to sacrifice themselves at a moments notice in aid of Bahr and the heroes, giving Bahr the ability to take to the skies for a speedier delivery service.
A Dota2 Courier bundle created by Chris Bennett (Modelling, Texturing, Rigging and Animation) and Carlyn Lim (Concept, Illustrations and HUD).
Contains:
The brand new Bahr and Cubic cat courier.
A finely illustrated loading screen.
A perfectly crafted HUD (coming soon in the next few days)
Oh you bastard....that's adorable! Such an interesting idea too I was actually planning a Shiba courier soon, along with a few other things. I guess I need to jump on that soon :P
Bahr-Bahr the shibe, and his wounded traveling partner - cubic cat, travel the lands delivering items to needy heroes on the battlefield. The cubic cats are a noble race ready to sacrifice themselves at a moments notice in aid of Bahr and the heroes, giving Bahr the ability to take to the skies for a speedier delivery service.
A Dota2 Courier bundle created by Chris Bennett (Modelling, Texturing, Rigging and Animation) and Carlyn Lim (Concept, Illustrations and HUD).
Contains:
The brand new Bahr and Cubic cat courier.
A finely illustrated loading screen.
A perfectly crafted HUD (coming soon in the next few days)
I was waiting for the Shiba Inu to show up. I think you executed it really well. Looks great, I really like its flying form as well.
Just an update: Finished retopologizing and finished the Uv Maps. This is juts a bake test on just the low-poly meshes to make sure the Uv's were working right
Bahr-Bahr the shibe, and his wounded traveling partner - cubic cat, travel the lands delivering items to needy heroes on the battlefield. The cubic cats are a noble race ready to sacrifice themselves at a moments notice in aid of Bahr and the heroes, giving Bahr the ability to take to the skies for a speedier delivery service.
A Dota2 Courier bundle created by Chris Bennett (Modelling, Texturing, Rigging and Animation) and Carlyn Lim (Concept, Illustrations and HUD).
Contains:
The brand new Bahr and Cubic cat courier.
A finely illustrated loading screen.
A perfectly crafted HUD (coming soon in the next few days)
Artorias of the Abyss from Dark Souls helmet for Dota 2.
I've had it up to here with the rigging on this, gonna continue making the rest of the set: shield, sword, some sort of leg armor. Will have to fix the plume thing on his helmet as well - for now I've got no idea on how to make the jigglebone/cloth simulation, so it's just static for now.
Well the only thing i don't like is his headpiece as it kinda reminds some douche-y hairstyle. Also either armlets should match the ring on the staff or the other way around, it would just look better imo. Otherwise it is a really epic slardar set, both Chinese and this versions.
Im trying to put together my portfolio and Im hoping to use a few things from my doto thread since I spend so much time just thinking of ideas. I was just wondering if anyone else has put their concept art in their portfolios and how they structured it? I mean this stuff is drawovers and Im wondering how well people react to drawover stuff in portfolios- as well as making it very clear what work is yours and what belongs to dota. it would suck if there was misunderstanding there.
Also I dont have any part in the modelling so Im thinking its perhaps best to not include the final results that people have made using my concepts since that somewhat overshadows the original concepts. But then again I want to somehow show the time i spent talking with the modeller and guiding the concept in the right direction in there somewhere (although perhaps there isnt space for that).
So yea, anyone got any examples of just concepts they made for dota 2 existing characters in their portfolios? I would really love to see them! Also just advice for concept work in portfolios of any kind, much appreciated
Started sculpting the sword for the Sven/Artorias set. The details of the blade in Dark Souls are really small, and I gotta figure out a decent way to transfer them into Dota2 style.
Replies
I think over all the textures seem a bit muddy and lack some definition. I think you need to paint in some sharp edge highlights. And the helmet I suppose is metal? The specular exponent mask could be pushed more to give it a lot tighter highlight.
If you post the diffuse and mask textures I could do a quick paintovr to give an idea what I mean.
Are you using ao, bent normal (green channel), cavity maps, light maps?
http://view.xscreenshot.com/5b1c4ecb52ee92344fca8863856e8bfe
http://view.xscreenshot.com/e9960d7e61e42a23205f3ec09c2b387c
This time it is a weapon for sniper, I hope you like it.
I will go on and try myself on a complete set next time, wish me luck .
@TommyTehZombie: I really dig the color scheme and gradient. I think I missed the penis belt so I can not say if its a plus that it is gone :poly124:.
thank you for the feedback, I will send you a PM with the files you mentioned. For texturing I've been using Tvidottos guide and the one provided by valve for the masks
http://media.steampowered.com/apps/dota2/workshop/Dota2ShaderMaskGuide.pdf
http://steamcommunity.com/workshop/filedetails/?id=423105302
@K-PAX: Nice Sniper, love the color variations on it.
Also, here's the high poly of the weapon.
@s1dK: no, we can not, so far only Arcana items can do that, and that is exclusively only for Valve.
I think you can try , but I cant confirm valve will accept it or not . But if you decided to do so better prepare a contingency plan
Warden of Icewrack with Arty
http://steamcommunity.com/workshop/filedetails/?id=425792767
Karabos Acolyte done with Slimeface and Andrew Helenek
http://steamcommunity.com/sharedfiles/filedetails/?id=424571867
greetings folks!
i made a new dota set for medusa lately, its up there but im not too pleased with it, thinking of reworking the bow, or adding a new one.
any suggestions/crits?
Why not you try it out to skin item on specific slot with different bone ? If yes then most probably can . But make sure you dont submit the belt as head to the workshop . And I have no idea if valve actually allows another slot
Of course the polycount limitations of a given slot still apply, so you'll have to plan things carefully. And its always best to make sure that such items still remain compatible with other existing sets ... to an extent
daniorrr, looking good !
Thanks man:)
I like the set generally overall but I think a few things could be improved.
For the bow, I think mirroring it side to side would be better. The rotated wing makes it a bit hard to read.Looks like it's flipped upside down from one side.
Also I think you could highlight the edges better and it would read better, right now under the gem it's kind of black and flat and the detail strips are hard to see.
On the belt slot (I saw on workshop) I thought the chains looked really cool, but the in game shots , I thought there were no chains.
Now I see they are there but they are so small they just bleed out. If they were much larger so they could be seen it would help a lot imo.
Overall, I think you could boost the contrast a lot, even in those shots the metal sections (like on belt) don't stand out from each other much.
Lastly, I think you may have too much rim lighting. Not sure. In her portrait one side of the bronze is green. And the left horn in the two view shot is green and blends into the snakes.
Well executed too.
Only the set name and the music in the video sound a bit silly, but hey :P
[ame]https://www.youtube.com/watch?v=boVrVxvaeiY[/ame]
A Bundle of Shibe:
Bahr-Bahr the shibe, and his wounded traveling partner - cubic cat, travel the lands delivering items to needy heroes on the battlefield. The cubic cats are a noble race ready to sacrifice themselves at a moments notice in aid of Bahr and the heroes, giving Bahr the ability to take to the skies for a speedier delivery service.
A Dota2 Courier bundle created by Chris Bennett (Modelling, Texturing, Rigging and Animation) and Carlyn Lim (Concept, Illustrations and HUD).
Contains:
The brand new Bahr and Cubic cat courier.
A finely illustrated loading screen.
A perfectly crafted HUD (coming soon in the next few days)
Oh you bastard....that's adorable! Such an interesting idea too I was actually planning a Shiba courier soon, along with a few other things. I guess I need to jump on that soon :P
I agree the name is awful. I'll probably rename it when I can think of something better. I'm open to suggestions!
Thanks for the feedback guys, I'll take another look on monday.
I was waiting for the Shiba Inu to show up. I think you executed it really well. Looks great, I really like its flying form as well.
Maybe "Queen of the Depths" or "Guardian of the Deep Sea Dragon"?
@Boonta:
I'm impressed no one made doge jokes yet x]
Anyway, I'll also leave my compliments on this one, everything about it shouts quality.
OMG this doge... I NEED THIS! Great job guys
I've had it up to here with the rigging on this, gonna continue making the rest of the set: shield, sword, some sort of leg armor. Will have to fix the plume thing on his helmet as well - for now I've got no idea on how to make the jigglebone/cloth simulation, so it's just static for now.
here is old one (already in workshop):
workshop link
Here is remodel variant:
We need your feedback
Well the only thing i don't like is his headpiece as it kinda reminds some douche-y hairstyle. Also either armlets should match the ring on the staff or the other way around, it would just look better imo. Otherwise it is a really epic slardar set, both Chinese and this versions.
Guys, how do you do feathers? Is there some kind of channel on a mask you edit using a single pane poly? How are they animated? Any ideas?
have to make planes for both sides
Animated is just rigged to cloth bones
Sweet, thank you.
Also I dont have any part in the modelling so Im thinking its perhaps best to not include the final results that people have made using my concepts since that somewhat overshadows the original concepts. But then again I want to somehow show the time i spent talking with the modeller and guiding the concept in the right direction in there somewhere (although perhaps there isnt space for that).
So yea, anyone got any examples of just concepts they made for dota 2 existing characters in their portfolios? I would really love to see them! Also just advice for concept work in portfolios of any kind, much appreciated
I'm looking for a good and experienced 3D artist for his set at Timbersaw. Looking for high poly model, retopology and skining.
Contact me at PM.
Concept