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Dota 2 - Workshop Thread

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  • bluegoon
    So whats up with single items? Do they still get accepted or is it all sets these days?
  • Baddcog
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    Baddcog polycounter lvl 9
    @Silverwolf, congrats on a whole set, it can be a daunting achievement.
    I think over all the textures seem a bit muddy and lack some definition. I think you need to paint in some sharp edge highlights. And the helmet I suppose is metal? The specular exponent mask could be pushed more to give it a lot tighter highlight.
    If you post the diffuse and mask textures I could do a quick paintovr to give an idea what I mean.

    Are you using ao, bent normal (green channel), cavity maps, light maps?
  • Attasik
  • zoiid
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    zoiid polycounter lvl 12
    Hey guys, "just" finished my second workshop item!
    This time it is a weapon for sniper, I hope you like it.
    I will go on and try myself on a complete set next time, wish me luck :).

    E2801569C5915B90BD254FC7D1B73698F0DAF6F8
  • TommyTehZombie
    Havent had a ton of time to work on this, but hey, the penis belt is gone. Thats...i think thats a plus, a lot of my friends seem to think otherwise.

    f6e2f995e2.png
  • zoiid
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    zoiid polycounter lvl 12
    @SilverWolfDota: Good job on your first set! One thing I find a tiny bit off is the material, maybe the mask textures. On some screenshots your set looks nearly shadeless and on the other a bit "overshaded". But overall I like the feeling of the set!
    @TommyTehZombie: I really dig the color scheme and gradient. I think I missed the penis belt so I can not say if its a plus that it is gone :poly124:.
  • SilverWolfDota
    Baddcog wrote: »
    @Silverwolf, congrats on a whole set, it can be a daunting achievement.
    I think over all the textures seem a bit muddy and lack some definition. I think you need to paint in some sharp edge highlights. And the helmet I suppose is metal? The specular exponent mask could be pushed more to give it a lot tighter highlight.
    If you post the diffuse and mask textures I could do a quick paintovr to give an idea what I mean.

    Are you using ao, bent normal (green channel), cavity maps, light maps?

    thank you for the feedback, I will send you a PM with the files you mentioned. For texturing I've been using Tvidottos guide and the one provided by valve for the masks

    http://media.steampowered.com/apps/dota2/workshop/Dota2ShaderMaskGuide.pdf
  • K-PAX
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    K-PAX polycounter lvl 7
  • Vayne4800
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    Vayne4800 polycounter lvl 3
    @Attasik: This has great potential!

    @K-PAX: Nice Sniper, love the color variations on it.
  • Swaggernaut
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    Swaggernaut polycounter lvl 2
    Nice loading screen and set K-PAX!! looks really awesome
  • K-PAX
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    K-PAX polycounter lvl 7
  • Swaggernaut
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    Swaggernaut polycounter lvl 2
    Just though I'd show some Wip on the meepo set im working on with stirner:

    pJ8TtZv.png?1
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    qkoQrYv.png?1

    Also, here's the high poly of the weapon.

    ECzGduO.png?1
  • zenarion
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    zenarion polycounter lvl 17
    Now the rigging adventure starts. I swear, I forgot how tricky this process was.
    Nl1ytCk.png
  • blossomalex
    hey everyone! any available animators in here? private me pls :)
  • LaurentiuN
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    LaurentiuN polycounter
    Hi guy`s, i have a question....is it possible to change the main body texture for a hero ? or we can change only the items ?
  • quockhanhlk
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    quockhanhlk polycounter lvl 11
    Wow awesome sniper set K-PAX!
    @s1dK: no, we can not, so far only Arcana items can do that, and that is exclusively only for Valve.
  • LaurentiuN
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    LaurentiuN polycounter
    Thanks quockhanhlk :)
  • BohSheh
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    BohSheh polycounter lvl 11
    s1dK wrote: »
    Hi guy`s, i have a question....is it possible to change the main body texture for a hero ? or we can change only the items ?

    I think you can try , but I cant confirm valve will accept it or not . But if you decided to do so better prepare a contingency plan
  • Zipfinator
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    Zipfinator polycounter lvl 9
    Uploaded a couple sets the last week. Only 3 more to go before the May 25th deadline, a BH and a Slark with Fudgie and an undecided set with slimeface.

    Warden of Icewrack with Arty

    http://steamcommunity.com/workshop/filedetails/?id=425792767

    902123B76AB6E9B2C9CAF626E6552195ED7D3824

    Karabos Acolyte done with Slimeface and Andrew Helenek

    http://steamcommunity.com/sharedfiles/filedetails/?id=424571867

    6FF3355C4611D9A40CF40BC2D9BEA7D1AE209E29
  • LaurentiuN
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    LaurentiuN polycounter
    hi guys i have another question, for exemple Sniper doesn`t have a belt slot, so if i make a belt or another item that is non-slot can i attached for exemple to the head or arms or anything that have a slot and export as one mesh for that speciffic slot ?
  • daniorrr
    @Zipfinator Loving the CM set you just posted, her hair is amazing :) , if you dont mind me asking what is this May25th deadline you speak of?

    greetings folks!

    i made a new dota set for medusa lately, its up there but im not too pleased with it, thinking of reworking the bow, or adding a new one.
    any suggestions/crits?

    87E3BDE476335ED2E89E2F6B3FDA0AF17ED0F07B

    65283DA6603AF211D4C71A206A21915DCD2C6013
  • BohSheh
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    BohSheh polycounter lvl 11
    s1dK wrote: »
    hi guys i have another question, for exemple Sniper doesn`t have a belt slot, so if i make a belt or another item that is non-slot can i attached for exemple to the head or arms or anything that have a slot and export as one mesh for that speciffic slot ?

    Why not you try it out to skin item on specific slot with different bone ? If yes then most probably can . But make sure you dont submit the belt as head to the workshop . And I have no idea if valve actually allows another slot
  • pior
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    pior grand marshal polycounter
    s1dK, yes you can, this is done very often as a way to creatively bypass the limitations of the slotting. Here's an extreme example : WR's quiver is originally placed on her back (and rigged accordingly) but here you can see that I placed it on her hip, and also added boots to that slot.

    268x268.resizedimage

    Of course the polycount limitations of a given slot still apply, so you'll have to plan things carefully. And its always best to make sure that such items still remain compatible with other existing sets ... to an extent :)

    daniorrr, looking good !
  • [Square]
    Still messing around with the Deadwood Treant concept. Added insects to make it a little more visually interesting and also some more contrasting colours. Any feedback is greatly received.

    70caf90755.png
  • LaurentiuN
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    LaurentiuN polycounter
    pior wrote: »
    s1dK, yes you can, this is done very often as a way to creatively bypass the limitations of the slotting. Here's an extreme example : WR's quiver is originally placed on her back (and rigged accordingly) but here you can see that I placed it on her hip, and also added boots to that slot.

    268x268.resizedimage

    Of course the polycount limitations of a given slot still apply, so you'll have to plan things carefully. And its always best to make sure that such items still remain compatible with other existing sets ... to an extent :)

    daniorrr, looking good !

    Thanks man:)
  • Baddcog
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    Baddcog polycounter lvl 9
    @daniorrr,

    I like the set generally overall but I think a few things could be improved.

    For the bow, I think mirroring it side to side would be better. The rotated wing makes it a bit hard to read.Looks like it's flipped upside down from one side.
    Also I think you could highlight the edges better and it would read better, right now under the gem it's kind of black and flat and the detail strips are hard to see.

    On the belt slot (I saw on workshop) I thought the chains looked really cool, but the in game shots , I thought there were no chains.
    Now I see they are there but they are so small they just bleed out. If they were much larger so they could be seen it would help a lot imo.

    Overall, I think you could boost the contrast a lot, even in those shots the metal sections (like on belt) don't stand out from each other much.

    Lastly, I think you may have too much rim lighting. Not sure. In her portrait one side of the bronze is green. And the left horn in the two view shot is green and blends into the snakes.
  • Zipfinator
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    Zipfinator polycounter lvl 9
    @Daniorr, the May 25th deadline is when Valve said to upload your items by if you want them to be considered for use before August this year, which most likely means if you want it considered for use at TI5.
  • PoPcorn
    Just popping in to post my latest set for Naga Siren. Hope it's not the worst thing you have seen!
    LoadingScreen_zpsryilbnee.png
  • Rubus
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    Rubus polycounter lvl 5
    I really dig it, nice choice of shapes, it stands out from the usual overdone stuff imo, though the swords are a bit too large.

    Well executed too.

    Only the set name and the music in the video sound a bit silly, but hey :P
  • BladeofEvilsBane
    Looks really good in game! I think the blades could be a tad thinner as mentioned above and I think little orange gradient from where the hair meets the scalp would do wonders in making it feel like a part of naga as opposed to on top of her.
  • Pipotchi
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    Pipotchi polycounter lvl 4
    Yea i like st vincent too but perhaps a strange choice of song for the video :d im liking the daenerys look tho :)
  • Boonta
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    Boonta polycounter lvl 13
    637x358.resizedimage

    637x358.resizedimage637x358.resizedimage

    637x358.resizedimage


    [ame]https://www.youtube.com/watch?v=boVrVxvaeiY[/ame]


    A Bundle of Shibe:

    Bahr-Bahr the shibe, and his wounded traveling partner - cubic cat, travel the lands delivering items to needy heroes on the battlefield. The cubic cats are a noble race ready to sacrifice themselves at a moment’s notice in aid of Bahr and the heroes, giving Bahr the ability to take to the skies for a speedier delivery service.

    A Dota2 Courier bundle created by Chris Bennett (Modelling, Texturing, Rigging and Animation) and Carlyn Lim (Concept, Illustrations and HUD).

    Contains:
    The brand new Bahr and Cubic cat courier.
    A finely illustrated loading screen.
    A perfectly crafted HUD (coming soon in the next few days)
  • cottonwings
    Our Shiva Lich set is officially completed for the Polycount Community Chest event, huge thanks to Prophet9 for being a marvelous partner. It was an enjoyable journey collaborating with him. Upvotes are appreciated, please do share around as well!
    tumblr_nmyswwcsRR1rsuvwxo2_540.png
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  • Sukotto
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    Sukotto polycounter lvl 8
    Boonta wrote: »
    637x358.resizedimage

    637x358.resizedimage637x358.resizedimage

    637x358.resizedimage


    https://www.youtube.com/watch?v=boVrVxvaeiY


    A Bundle of Shibe:

    Bahr-Bahr the shibe, and his wounded traveling partner - cubic cat, travel the lands delivering items to needy heroes on the battlefield. The cubic cats are a noble race ready to sacrifice themselves at a moment’s notice in aid of Bahr and the heroes, giving Bahr the ability to take to the skies for a speedier delivery service.

    A Dota2 Courier bundle created by Chris Bennett (Modelling, Texturing, Rigging and Animation) and Carlyn Lim (Concept, Illustrations and HUD).

    Contains:
    The brand new Bahr and Cubic cat courier.
    A finely illustrated loading screen.
    A perfectly crafted HUD (coming soon in the next few days)

    Oh you bastard....that's adorable! Such an interesting idea too :) I was actually planning a Shiba courier soon, along with a few other things. I guess I need to jump on that soon :P
  • PoPcorn
    Rubus wrote: »
    I really dig it, nice choice of shapes, it stands out from the usual overdone stuff imo, though the swords are a bit too large.

    Well executed too.

    Only the set name and the music in the video sound a bit silly, but hey :P

    I agree the name is awful. I'll probably rename it when I can think of something better. I'm open to suggestions!

    Thanks for the feedback guys, I'll take another look on monday.
  • PoPcorn
    Boonta wrote: »
    637x358.resizedimage

    637x358.resizedimage637x358.resizedimage

    637x358.resizedimage


    https://www.youtube.com/watch?v=boVrVxvaeiY


    A Bundle of Shibe:

    Bahr-Bahr the shibe, and his wounded traveling partner - cubic cat, travel the lands delivering items to needy heroes on the battlefield. The cubic cats are a noble race ready to sacrifice themselves at a moment’s notice in aid of Bahr and the heroes, giving Bahr the ability to take to the skies for a speedier delivery service.

    A Dota2 Courier bundle created by Chris Bennett (Modelling, Texturing, Rigging and Animation) and Carlyn Lim (Concept, Illustrations and HUD).

    Contains:
    The brand new Bahr and Cubic cat courier.
    A finely illustrated loading screen.
    A perfectly crafted HUD (coming soon in the next few days)

    I was waiting for the Shiba Inu to show up. I think you executed it really well. Looks great, I really like its flying form as well.
  • Rubus
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    Rubus polycounter lvl 5
    @PoPCorn:

    Maybe "Queen of the Depths" or "Guardian of the Deep Sea Dragon"?

    @Boonta:

    I'm impressed no one made doge jokes yet x]

    Anyway, I'll also leave my compliments on this one, everything about it shouts quality.
  • Swaggernaut
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    Swaggernaut polycounter lvl 2
    Just an update: Finished retopologizing and finished the Uv Maps. This is juts a bake test on just the low-poly meshes to make sure the Uv's were working right

    VgAWgON.png?1
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  • vikk0
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    vikk0 polycounter lvl 6
    Boonta wrote: »
    637x358.resizedimage

    637x358.resizedimage637x358.resizedimage

    637x358.resizedimage


    https://www.youtube.com/watch?v=boVrVxvaeiY


    A Bundle of Shibe:

    Bahr-Bahr the shibe, and his wounded traveling partner - cubic cat, travel the lands delivering items to needy heroes on the battlefield. The cubic cats are a noble race ready to sacrifice themselves at a moment’s notice in aid of Bahr and the heroes, giving Bahr the ability to take to the skies for a speedier delivery service.

    A Dota2 Courier bundle created by Chris Bennett (Modelling, Texturing, Rigging and Animation) and Carlyn Lim (Concept, Illustrations and HUD).

    Contains:
    The brand new Bahr and Cubic cat courier.
    A finely illustrated loading screen.
    A perfectly crafted HUD (coming soon in the next few days)

    OMG this doge... I NEED THIS! Great job guys :D
  • zenarion
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    zenarion polycounter lvl 17
    Artorias of the Abyss from Dark Souls helmet for Dota 2.
    I've had it up to here with the rigging on this, gonna continue making the rest of the set: shield, sword, some sort of leg armor. Will have to fix the plume thing on his helmet as well - for now I've got no idea on how to make the jigglebone/cloth simulation, so it's just static for now.
  • stkopp
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    stkopp polycounter lvl 4
    We are thinking about our slardar set remodel
    here is old one (already in workshop):
    CE63KQ9.png
    workshop link
    Here is remodel variant:
    NkBbHSl.jpg

    We need your feedback :)
  • Jlem
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    Jlem triangle
    stkopp wrote: »
    We are thinking about our slardar set remodel
    here is old one (already in workshop):
    CE63KQ9.png
    workshop link
    Here is remodel variant:
    NkBbHSl.jpg

    We need your feedback :)

    Well the only thing i don't like is his headpiece as it kinda reminds some douche-y hairstyle. Also either armlets should match the ring on the staff or the other way around, it would just look better imo. Otherwise it is a really epic slardar set, both Chinese and this versions.
  • bluegoon
    haha, sweet courrier!

    Guys, how do you do feathers? Is there some kind of channel on a mask you edit using a single pane poly? How are they animated? Any ideas?
  • Baddcog
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    Baddcog polycounter lvl 9
    alpha on the color map is alpha

    have to make planes for both sides

    Animated is just rigged to cloth bones
  • bluegoon
    Baddcog wrote: »
    alpha on the color map is alpha

    have to make planes for both sides

    Animated is just rigged to cloth bones

    Sweet, thank you.
  • _Dim_
    would appreciate some feedback on this concept
    f3753cd01c.png
  • Pipotchi
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    Pipotchi polycounter lvl 4
    Im trying to put together my portfolio and Im hoping to use a few things from my doto thread since I spend so much time just thinking of ideas. I was just wondering if anyone else has put their concept art in their portfolios and how they structured it? I mean this stuff is drawovers and Im wondering how well people react to drawover stuff in portfolios- as well as making it very clear what work is yours and what belongs to dota. it would suck if there was misunderstanding there.

    Also I dont have any part in the modelling so Im thinking its perhaps best to not include the final results that people have made using my concepts since that somewhat overshadows the original concepts. But then again I want to somehow show the time i spent talking with the modeller and guiding the concept in the right direction in there somewhere (although perhaps there isnt space for that).

    So yea, anyone got any examples of just concepts they made for dota 2 existing characters in their portfolios? I would really love to see them! Also just advice for concept work in portfolios of any kind, much appreciated :)
  • Ti-Rex
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    Ti-Rex polycounter lvl 2
    Hello everyone.
    I'm looking for a good and experienced 3D artist for his set at Timbersaw. Looking for high poly model, retopology and skining.

    Contact me at PM.

    Concept
    cy9YqEr.png
  • zenarion
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    zenarion polycounter lvl 17
    Started sculpting the sword for the Sven/Artorias set. The details of the blade in Dark Souls are really small, and I gotta figure out a decent way to transfer them into Dota2 style.
    7JFoHbv.png
  • Swaggernaut
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    Swaggernaut polycounter lvl 2
    So, I finally got everything to bake. And here are the results!

    KBrreRc.png?1

    tXMQvVu.png?1

    bFz643V.png?1
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