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Dota 2 - Workshop Thread

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  • Rubus
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    Rubus polycounter lvl 5
    Well, just published my set for Luna too, link in the image below:

    12893418094_db94b4ae6d_c.jpg
  • agito666
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    Rubus wrote: »
    Well, just published my set for Luna too, link in the image below:

    12893418094_db94b4ae6d_c.jpg

    It looks like medival game instead of fantasy genre feel...
    Maybe change black color pallet into other color vibrant colour might help, I guess.:poly124:
  • Rubus
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    Rubus polycounter lvl 5
    That's my struggle with Dota items I guess.

    But it's a bit too late now, it's all uploaded with thumbnails, screenshots and all that jazz.

    Anyway, thanks for the feedback!
  • agito666
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    redesign Lina Lotus hair

    o0FPX5T.png

    and PA's blade according on reddit feedback last time, change back to normal blade layout
    j5YYjZj.jpg
    ( but too late since both PA and Lina set already submitted as another item, no time to change)

    and here is old CM concept i scrapped, just want to hear what you feel on these :)
    8rL8ExV.png

    bonus naix concept: :poly142:
    tumblr_n1ljz2gJ921sxkih7o1_500.jpg
  • Darren Pinard
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    Darren Pinard polycounter lvl 3
    Working on a set for ElderTitan

    The SOMETHING of the WorldWaker

    sculpt1.jpg
  • christermime
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    christermime polycounter lvl 8
    Konras wrote: »
    Stay and amuse me :) Ahh I love Puck so much :)
    WrPbH4w.jpg

    this is really intelligently designed, it fits the character very well! quite pretty :thumbup:

    Making some progress on my Meepo set:
    NveUqtD.jpg
  • Reza
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    Reza polycounter lvl 3
    Guys how can I disable the HUD? I wanna capture some in game shots and I want it to be full screen.
    Thanks
  • belkun
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    belkun polycounter lvl 7
    Reza wrote: »
    Guys how can I disable the HUD? I wanna capture some in game shots and I want it to be full screen.
    Thanks

    That's the script I use:
    bind "F10" "ssMode"
    
    alias	"ssMode"	"fullui"
    alias	"fullui"	"sv_cheats 1; dota_sf_hud_actionpanel 1; dota_sf_hud_channelbar 1; dota_sf_hud_chat 1; dota_sf_hud_inventory 1; dota_sf_hud_top 1; dota_hud_healthbars 1; dota_no_minimap 0; cl_drawhud 1; dota_render_crop_height 150; dota_render_y_inset 31; alias ssMode noui"
    alias	"noui"		"sv_cheats 1; dota_sf_hud_actionpanel 0; dota_sf_hud_channelbar 0; dota_sf_hud_chat 0; dota_sf_hud_inventory 0; dota_sf_hud_top 0; dota_hud_healthbars 0; dota_no_minimap 1; cl_drawhud 0; dota_render_crop_height 0; dota_render_y_inset 0; alias ssMode fullui"
    

    Just get that into your autoexec.cfg and then press F10 ingame to toggle the HUD.
  • Boonta
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    Boonta polycounter lvl 13
    I just updated my old skeleton king submission I did wayyy back in the day. It was actually the first thing i ever made for dota.

    637x358.resizedimage

    637x358.resizedimage

    Nm2QgF
  • Reza
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    Reza polycounter lvl 3
    belkun wrote: »
    That's the script I use:
    bind "F10" "ssMode"
    
    alias	"ssMode"	"fullui"
    alias	"fullui"	"sv_cheats 1; dota_sf_hud_actionpanel 1; dota_sf_hud_channelbar 1; dota_sf_hud_chat 1; dota_sf_hud_inventory 1; dota_sf_hud_top 1; dota_hud_healthbars 1; dota_no_minimap 0; cl_drawhud 1; dota_render_crop_height 150; dota_render_y_inset 31; alias ssMode noui"
    alias	"noui"		"sv_cheats 1; dota_sf_hud_actionpanel 0; dota_sf_hud_channelbar 0; dota_sf_hud_chat 0; dota_sf_hud_inventory 0; dota_sf_hud_top 0; dota_hud_healthbars 0; dota_no_minimap 1; cl_drawhud 0; dota_render_crop_height 0; dota_render_y_inset 0; alias ssMode fullui"
    

    Just get that into your autoexec.cfg and then press F10 ingame to toggle the HUD.

    Thanks a bunch
  • Reza
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    Reza polycounter lvl 3
    I found three autoexec.cfg files and I changed all of them from this:
    sv_cheats "1"
    exec thirdperson_keypad
    mp_usehwmmodels 1
    mp_usehwmvcds 1
    mp_respawnwavetime 0
    mp_waitingforplayers_time 0
    mp_waitingforplayers_cancel 1
    mat_dynamic_tonemapping 0
    impulse 101
    alias h_clipOn "noclip 1; bind MOUSE5 h_clipOff;"
    alias h_clipOff "noclip 0; bind MOUSE5 h_clipOn;"
    alias h_slowMoOn "host_timescale 0.5; bind KP_MINUS h_slowMoOff;"
    alias h_slowMoOff "host_timescale 1.0; bind KP_MINUS h_slowMoOn;"
    alias h_superSlowMoOn "host_timescale 0.1; bind KP_MULTIPLY h_superSlowMoOff;"
    alias h_superSlowMoOff "host_timescale 1.0; bind KP_MULTIPLY h_superSlowMoOn;"
    alias h_pauseOn "host_timescale 0.000001; bind KP_SLASH h_pauseOff;"
    alias h_pauseOff "host_timescale 1.0; bind KP_SLASH h_pauseOn;"
    alias fl "mp_flashlight 1; impulse 100;"
    alias h_entpause "ent_fire * pause"
    alias notime "ent_fire *timer pause;ent_fire round_* disable;"
    bind \ h_entpause
    bind "n" "noclip"
    bind "x" "+movedown"
    bind "z" "+moveup"
    mat_picmip -10
    ent_fire lt_random_24 disable
    ent_fire lt_random_13 disable
    ent_fire func_door open
    ent_fire round_timer pause 
    ent_fire team_round_timer pause
    developer "1"
    stopsoundscape 
    execifexists localAutoexec
    

    to this:
    sv_cheats "1"
    exec thirdperson_keypad
    mp_usehwmmodels 1
    mp_usehwmvcds 1
    mp_respawnwavetime 0
    mp_waitingforplayers_time 0
    mp_waitingforplayers_cancel 1
    mat_dynamic_tonemapping 0
    impulse 101
    alias h_clipOn "noclip 1; bind MOUSE5 h_clipOff;"
    alias h_clipOff "noclip 0; bind MOUSE5 h_clipOn;"
    alias h_slowMoOn "host_timescale 0.5; bind KP_MINUS h_slowMoOff;"
    alias h_slowMoOff "host_timescale 1.0; bind KP_MINUS h_slowMoOn;"
    alias h_superSlowMoOn "host_timescale 0.1; bind KP_MULTIPLY h_superSlowMoOff;"
    alias h_superSlowMoOff "host_timescale 1.0; bind KP_MULTIPLY h_superSlowMoOn;"
    alias h_pauseOn "host_timescale 0.000001; bind KP_SLASH h_pauseOff;"
    alias h_pauseOff "host_timescale 1.0; bind KP_SLASH h_pauseOn;"
    alias fl "mp_flashlight 1; impulse 100;"
    alias h_entpause "ent_fire * pause"
    alias notime "ent_fire *timer pause;ent_fire round_* disable;"
    alias	"ssMode"	"fullui"
    alias	"fullui"	"sv_cheats 1; dota_sf_hud_actionpanel 1; dota_sf_hud_channelbar 1; dota_sf_hud_chat 1; dota_sf_hud_inventory 1; dota_sf_hud_top 1; dota_hud_healthbars 1; dota_no_minimap 0; cl_drawhud 1; dota_render_crop_height 150; dota_render_y_inset 31; alias ssMode noui"
    alias	"noui"		"sv_cheats 1; dota_sf_hud_actionpanel 0; dota_sf_hud_channelbar 0; dota_sf_hud_chat 0; dota_sf_hud_inventory 0; dota_sf_hud_top 0; dota_hud_healthbars 0; dota_no_minimap 1; cl_drawhud 0; dota_render_crop_height 0; dota_render_y_inset 0; alias ssMode fullui"
    bind "F10" "ssMode"
    bind \ h_entpause
    bind "n" "noclip"
    bind "x" "+movedown"
    bind "z" "+moveup"
    mat_picmip -10
    ent_fire lt_random_24 disable
    ent_fire lt_random_13 disable
    ent_fire func_door open
    ent_fire round_timer pause 
    ent_fire team_round_timer pause
    developer "1"
    stopsoundscape 
    execifexists localAutoexec
    

    but it's not working. :|
  • hmshark
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    @Rubus I doubled the vertices and I think the particles are at an acceptable size, thx for your help.
  • RossC
  • BrontoThunder
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    BrontoThunder polycounter lvl 13
    agito666 wrote: »
    bonus naix concept: :poly142:
    tumblr_n1ljz2gJ921sxkih7o1_500.jpg
    LOL
  • belkun
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    belkun polycounter lvl 7
    @Reza

    Go to C:\Program Files (x86)\Steam\SteamApps\common\dota 2 beta\dota\cfg and check if there is a file called autoexec.cfg, if there isn't, just copy and paste any of the other CFG files, rename it to autoexec.cfg, open it up with notepad, delete everything and paste the script I posted.
  • losta
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    "If I'd known I'd end up here, I'd have stayed in Dark Reef Prison."
    M9hn6Yn.gif
  • ShorkGamer
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    ShorkGamer polycounter lvl 7
    LFYmWcn.jpg

    up for graps ;D
  • Reza
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    Reza polycounter lvl 3
    belkun wrote: »
    @Reza

    Go to C:\Program Files (x86)\Steam\SteamApps\common\dota 2 beta\dota\cfg and check if there is a file called autoexec.cfg, if there isn't, just copy and paste any of the other CFG files, rename it to autoexec.cfg, open it up with notepad, delete everything and paste the script I posted.

    Perfect
    Thanks a lot
  • Konras
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    Konras polycounter lvl 12
    @christermime Thanks you :) I was worried that nobody will like the set ^^'
    Anyway finally we published it on workshop. Illustration, concept and textures as always made by Madzia :)

    06XnfJh.jpg
  • Rubus
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    Rubus polycounter lvl 5
    Dat drawing :o

    Nice job, you two.
  • christermime
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    christermime polycounter lvl 8
    Beautiful job on the promotional piece too!
  • Zipfinator
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    Zipfinator polycounter lvl 9
    THAT PUCK IS RIPPED.
  • agito666
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    PUCK : Do you even Rift?
  • TommyTehZombie
    Love the wings on that Puck.

    So question, im putting chains on something and wanted them kind of loose, anyone know if its possible to give them something like jiggle bones or, their own kinda cloth phsyics type movement, or is that not currently possible in dota 2?
  • GhostDetector
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    GhostDetector polycounter lvl 10
    @tommy, it is possible but you'd have to create your own bones to simulate the jiggling as well as go through the installation files and start changing some code around. I'm not really sure of the process, but it is possible.
  • kite212
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    kite212 polycounter lvl 15
    Love the wings on that Puck.

    So question, im putting chains on something and wanted them kind of loose, anyone know if its possible to give them something like jiggle bones or, their own kinda cloth phsyics type movement, or is that not currently possible in dota 2?

    Tvidotto is the only person I know on pc that has done custom cloth bones. There is a ton of manual work, and some wizard magic, I believe that Tvidotto may have a tutorial on it in the future, if not maybe he will see this and share some wizard secrets ;)

    @Konras- Amazing work on Puck, as always top shelf work out of you two
  • TommyTehZombie
    Yeah, i did some googling and all i could find was a post saying adding bones could really hurt your items chances of getting in. Not what i wanted to read haha, but a tutorial would be..very swell lol
  • Danglebob
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    Danglebob polycounter lvl 15
    Sneak peek what im workin on! more images to follow!
    Presentation05_zpseef2a17e.jpg
  • Konras
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    Konras polycounter lvl 12
    Thanks for comment everyone!! Puck was to squishy so he decided to invest more in strength :)
  • RossC
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    RossC polycounter lvl 9
    Screwonhed wrote: »
    Sneak peek what im workin on! more images to follow!
    Presentation05_zpseef2a17e.jpg

    This is awesome! Just the right amount of silly but still cool looking.
  • GhostDetector
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    GhostDetector polycounter lvl 10
    Crosspost from my thread my storm disruptor's axe

    Stormcrafter's Axe by Ghostdetector

    6NM5I0U.jpg
  • Tvidotto
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    Tvidotto polycounter lvl 9
    hmshark wrote: »
    hello, im new to polycount. I am modeling an antimage weapon, but when I import in ingame with the particles, they show bigger than the normal ones. ( the particles ) I am using blender. Can anyone plz help me?

    i dont know if that helps, but the particles that you an use on your weapon whe you import is NOT the same that is on the default weapon right now. They made a new particle based on vertices so everyone could use, but it works on a diferent way

    so you will never achieve the same result even if you make the particle "emitter" exactlly as the default weapon

    It remember the default but looks a cheap version =]
  • Bernoully
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    Bernoully polycounter lvl 4
    Made this VS weapon with cottonwings! My first and noob-ish 3D work, and her great texture work as usual :D

    iKio5aU.jpg

    eqMP8Yi.gif
  • animationcat
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    Just finished my first item, an awesome axe for AXE!!!

    tGVMnrl.jpg
  • blossomalex
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    My Lifestealer set is now in the Workshop :)

    G7idWMA.jpg?1
  • Asi
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    Asi
    Hey guys, iam wandering can I out all of my wrist pressure on my bamboo tablet? I think some thing will brake down with it if i do that, because it dent a little bit
  • animationcat
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    Asi: Change your pressure settings in control panel, you can make it so you don't need to press so hard for full pressure.

    Some pics of my axe :D
    9mC8sJH.jpg
    NrtukvF.jpg
    q4rPGcJ.jpg
  • vikk0
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    vikk0 polycounter lvl 6
  • vikk0
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    vikk0 polycounter lvl 6
    konras, that Puck is lovely!!!
    blossomalex, sick set!!


    I just created 2 new items for DotaPit League :)

    Puck - Ethereal Wings
    Link to workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=234719899

    A3314998B5EB8568C2571ACECF967FCC443E0A35
    DDC4482EBB0DFD80E3CC475E2388E8200512F85D

    Vengeful Spirit - Shendelzare's Terror
    Link to workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=234722946


    E893281DA82A54CA5E680F7BA29303CA08DA868F
    EA92C6D76B86F8B9351C8F92A7B2E337EC5EC486

    Please let me know what you think :)
  • kite212
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    kite212 polycounter lvl 15
    vikk0 wrote: »
    I just created 2 new items for DotaPit League :)

    Puck - Ethereal Wings

    Vengeful Spirit - Shendelzare's Terror

    Please let me know what you think :)

    Really like the Puck wings, LOVE the Venge weapon :thumbup:
  • Cyborgmatt
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    Hi guys, popping in again to give you a heads up.

    Invoker's Forge Spirit's submission limits are now the following:

    Texture is now 512x512 up from 256x256

    Polycount is now 1800 down from 2400

    Also Treant Protector should be on the way soon.
  • RossC
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    RossC polycounter lvl 9
    Cyborgmatt wrote: »
    Hi guys, popping in again to give you a heads up.

    Invoker's Forge Spirit's submission limits are now the following:

    Texture is now 512x512 up from 256x256

    Polycount is now 1800 down from 2400

    Also Treant Protector should be on the way soon.

    This is a blessing and a curse! I have to resubmit my forge spirit. I'm happy my textures aren't being resized to 256x256, but I'm also sad that the 2400 polycount in the importer was a bug aswell. Time for some optimizing I guess.
  • reverendK
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    reverendK polycounter lvl 7
    i'll likely play with the colors a bit more, but it's rigged and ready to go.
    ABBFGBJ.jpg
  • Oroboros
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    There seems to be a bug of sorts at the moment affecting the portrait editor in game. Has anyone run into the portraits showing up as solid black or nonexistent? Not sure if Valve is aware of this issue but it showed up on multiple submissions lately.
  • Plant
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    Oroboros wrote: »
    There seems to be a bug of sorts at the moment affecting the portrait editor in game. Has anyone run into the portraits showing up as solid black or nonexistent? Not sure if Valve is aware of this issue but it showed up on multiple submissions lately.

    I believe its spawning without any lights, if you load a portrait setup file that had the light setup saved it works.

    Link below if you dont have one available.
    http://dev.dota2.com/attachment.php?attachmentid=21783&d=1390030799
  • belkun
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    belkun polycounter lvl 7
    WIP in-game shot of my NP set with Arty!

    SYNrWLM.jpg
  • FAT_CAP
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    FAT_CAP polycounter lvl 18
    Quick update of my two little courier guys. Textures and materials done - just need to resize and balance in-game. Lowpoly and LODs for both versions all finished and ready to go.

    SamChester_DOTA_Imps_ImpALowpolyFinished.jpg

    SamChester_DOTA_Imps_ImpBLowpolyFinished.jpg

    As you can see - the markings on their heads are emissive and hopefully will have some kind of rippling effect in-game (if I can figure out the .VMTs properly).

    Not sure what's happened to my animator though :( Hopefully he pops up again soon as I can't wait to see these guys running about with some life breathed into them!
  • LRoy
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    LRoy polycounter lvl 10
    t6wdhe.png

    had a question. no matter I skin the flail, it clips through the ground. is there a way around this or am I just not doing it correctly?
  • MdK
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    MdK polycounter lvl 9
    Hey guys, myself and NFWar have been working on a bokken for Brewmaster: here is some WIP shots! Thanks to some great advice from Bruno and Ceed I'm really pleased with the bakes on this one. NFWar is now doing the texture details and masks so hopefully it should be finished soon!

    5mU7Cfu.jpg

    o2Hcx9Z.jpg
  • Oroboros
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    Plant wrote: »
    I believe its spawning without any lights, if you load a portrait setup file that had the light setup saved it works.

    Link below if you dont have one available.
    http://dev.dota2.com/attachment.php?attachmentid=21783&d=1390030799

    Awesome! Thank you so much, will give this a shot.
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