natalia_stolarz








Greenfudge
Hello guys. There are several
photogrammetry artists on
Artstation like https://www.artstation.com/artwork/g2dLa8
and https://www.artstation.com/artwork/lxrkyY
I wanted to make something that looks like photogrammetry. I decided to make a park bench since it has wood and metal – two vastly different materials. I never made wood planks before, so this is a first time.
Result:

Closer:


Process:
Step 1: I made this dummy in 3Ds max. For me it is faster to make this model in Max, then sculpt it in ZBrush.

Step 2:
Pretty basic sculpt in ZBrush.
On metal parts I'm using Trim Dynamic brush to beat edges. And some dents and cracks alpha brushes I found online.


On wood parts I use Trim brushes as well. I also found very good wood alphas on my hard drive. Don't remember where did I get them. Pretty simple process: just drag some alphas on a wood and that's it.


Step 3: Retopo in 3Ds Max.
Mesh:

Step 4:
Unwrap. Nothing interesting here.
Step 5: Texturing. The most important.
This is Diffuse channel:

Roughness:

Metal textures
1. This is a baked mesh with normals.

2. Add some grunge maps on top:
3. Some green thing:

4. Rust (Dirt generator) and Edges (Metal Edge generator)

5. More dirt + some details

Wood:
1. Baked mesh:

2. Slap two textures on a mesh

3. Add third texture on damaged parts (hand painted mask with directional blur on it)


4. Place inverted cavity map on top. (Maybe it is unnecessary. I don't know).

5. Paint:
I've painted this mask using few wood alphas.

+ cracks map on top

And done:

Final result:

Does this model look good? Yes, it does. Is it photorealistic? I don't think so. If you know any secrets how to make photoreal textures and models - feel free to share:)
Bigglesworth



nele_s





battleyak






nimlot26


elfronza



Ozz14