A dynamically editable skybox with storm cloud buildup from the horizon. First video is of the material editor, second is in-game action. [ame=" http://www.youtube.com/watch?v=lfpHm2RGi7c"]Cloud Editor[/ame] [ame="http://www.youtube.com/watch?v=bMU6GON7S8Y"]Cloud In-Game[/ame] [ame="…
Does anyone have advice on creating clouds that appear volumetric with the use of polygonal planes and 2D textures? I've found loads of cloud techniques using particle and fluids but I'm looking for a way to create clouds without those.
I tried mental ray and that looked even worse, didn't try vray. Stupid Max scanline. I didn't use a smokey clouds gizmo because I didn't know there was a smokey clouds gizmo. I was using smokey clouds planes (or rather pFlow generated smokey clouds planes) because that was the only way I knew of off hand to get smokey…
Overall your cloud shadow looks like a cloud filter from photoshop and not real clouds from a distance. In the near view your cloud shadow is simple not strong enough to make a impact to the scene.
I updated the tutorial to introduce the use of custom brushes to make a better cloud mask, which is the one used for the panning clouds effect. I decided to add that to the tutorial because I feel it gives the setup more realism, and its a very simple addition. One page was added to the tutorial: I decided to put it here…