i'm working on a high polygon assignment. there is an unresolved problem before digging the hole after digging the hole This can be solved by adding a line horizontally, but then the circle becomes distorted. I don't know how to make a wireframe
Hi Polycount! Is it possible to Rotate the Cylindrical Mapping Circle in Maya? I want to UV Map this Bar but the Mapping Circle is mapping in a wrong angle.
Can you circle the issue, or explain it better? I'm not sure what we're looking for, and nothing sticks out, aside from the noisy liquids in the flasks.
If you really need a 'perfect' circle, simply add more geometry to support that shape... this is an example using connect and spherify then extrude in Max (the green circle is a circle spline to test the result):
pretty cool though there were some bugs when I tried it. One was it drew a circle off the screen and another was drawing a circle on top of another circle. Cool stuff though :D
Hello. I'd like to create circles with the same diameter each time. https://youtu.be/t0pj1Yl1g1U With this technique it does not work. The circles that move away are bigger. I came from Blender and everything is easier. Thank you so much.
So we just upgraded to max 2011 and I've run into this problem when i am trying to snap verts while using axis constraints. when i select the verts this little circle pops up in the center of the gizmo right on top of verts. but unfortunately when i try and move the verts and snap them to something else I can't grab them…