Hi i need to know how to cut a hole or inset into a mesh without using booleans. I was told not to use booleans coz it gives an un-needed poly rise, and also stuffs up textures. I found this out first hand, when yesterday, i applied a stone texture to a wall with an arch cut into it using booleans. The texture was skewed…
there are a few ways to do it. You can make a circle a s a separate object then turn snaps on and cut into the panel where you want the inset to be. If you have snaps on the cut should be accurate. You can also do it with inset then bevel the verts on the corner. You can use booleans if you want but you usually have to do…
Since you have inset the N-Gon and you have a supporting loop running around it(kinda like a containment edge :P) it really doesn't matter if you wanna bake it down(Like MightyPea said, loosen up the edges a bit). However if you really want to show the wireframe of the Hp in your portfolio than you can always inset it…
Thought I would make a new thread for this because I didnt want to clog up MOP's game art ws thread. Well I was trying to create some inset lettering on this object I was attempting to use MOP's method of applying a sweep and creating my own profile line and ran into a few problems I can create the profile fine and get it…
Thanks for the input, can't stop looking at the size of the tires now that you pointed it out. Will definitely get on that, along with the deeper inset of the rims. Again thanks for the input really appreciate it.
One thing that might help stop things from blending together is if you add a subtle bit of dirt/grime - around the bolts, in the crevices and corners of the insets, and around the keyhole.
Concave floaters have the tendency to exacerbate problems with projections for your normals bake and the AO can show up incorrect as well. The way I get around it is to model my shapes first, use the knife tool, and cut a hole, align the item with its new concave section, select both the border edges and use the bridge…
Yes, what they said. Treat those insets and all borders/edges as a trim with some sort od cleanly stacked brick. Toss some color on this and apply to mythic... right NOW!
I am watching you guys ;) I like the idea, guess similar to spline > extrude or inset in editPoly/faces. except it works on edges like shift + edges selection drag.
I've only ever used A and C, but mostly A. There's another one too that is basically the top inset inwardly, but it all depends on what works. If it shows off your model correctly, it's right.