We really 'should' leave religion out of these kinds of topics because of so much ignorance and bias on either side. :D There are some nut jobs out there 'for religion' and 'those against' but it seems 'all christians' seem to get bunched into the nut case bus in these type of debates. It's always black or white when we…
Basically that. How do you planify on grouping UVs from a set of objects - atlases as for my understanding - on large scenes to also ensure decent texel density to bake? You do it by area? - idk, kitchen, room 1, room 2 - by type of object? by size? Hope that makes sense @_@
You could have a texture that always matches to the next pipe (say on map channel 0) then have a blended texture for the between area on map channel 1 where you could vary the tiling.
TLDR: Please help our opensource project load .unr maps from Unreal 1 and UT 1 . https://sourceforge.net/p/chaosesqueanthology/tickets/2/ There is allready C++ code (https://sourceforge.net/p/chaosesqueanthology/tickets/2/attachment/UShock_source.tar.bz2) that does it, but our engine is in C: and we only need to load in…