glynnsmith the optimization thread was: http://www.polycount.com/forum/showthread.php?t=50588 more stuff can be found in archives http://www.polycount.com/forum/forumdisplay.php?f=52
I did try to re-export, but I think david found the problem, there are too many bones in the compiled golem animations. it has like 53 and the max is 52
52% of gaming public in japan is female Loads of females in the industry too. I know more female 3d modellers than male. This only appears to be a problem in europe and america.
You're right, its closer to 52% at 1920x1200 on a 24" screen, and 68% at 1680x1050 on a 20"... I'm actually surprised how accurate i was for pulling the numbers out of my ass actually.
Comicon Challenge; I pick Raven from New 52. Playing around with her cloak/wings ;) http://www.gameartisans.org/forums/threads/62272-Comicon-2014-3D-PyrZern-Raven-Stand/
Started on some fences to border the village. Fence A. 52 tris Diffuse. 256x128 Fence A wire Fence silhouettes. A few styles, and some broken versions for flavour. Next up, modeling this guy
Hi, i'm trying to import my Golem diretcly from the game tool : I managed successfuly to import my model rigged and skinned to the source golem model, but it seems to not working properly. It tells me that i reach the limit of 52 bones per model, but I have no idea how to fix it. Here what i did : - create my custom golem…