Hi, i'm trying to import my Golem diretcly from the game tool : I managed successfuly to import my model rigged and skinned to the source golem model, but it seems to not working properly.
It tells me that i reach the limit of 52 bones per model, but I have no idea how to fix it.
Here what i did :
- create my custom golem model
- rigged and skinned it to source model
- load my fbx in the game tool
- load sources's .smd animation files of this golem
- import successful, but popup message error "reach +52 bones"
So i tried to delete useless bones, to reach ~45 bones and exported it to fbx, but i seems that problem is somewhere else. Maybe in Dota sources's .smd file ?
Did someone was stuck at the same step ?
Its my first workshop item, where is the magic button "send to the workshop" ? Do i need to fix this before ? Because everything is working : golem is animated ingame and in preview, i can even configure potrait image...
:poly142::poly127:
Replies