Home Dota 2
The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Sept 12. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

Help importing submission ingame - 52 bones limit

polycounter lvl 8
Offline / Send Message
-Em'- polycounter lvl 8
Hi, i'm trying to import my Golem diretcly from the game tool : I managed successfuly to import my model rigged and skinned to the source golem model, but it seems to not working properly.

It tells me that i reach the limit of 52 bones per model, but I have no idea how to fix it.

Here what i did :
- create my custom golem model
- rigged and skinned it to source model
- load my fbx in the game tool
- load sources's .smd animation files of this golem
- import successful, but popup message error "reach +52 bones"

So i tried to delete useless bones, to reach ~45 bones and exported it to fbx, but i seems that problem is somewhere else. Maybe in Dota sources's .smd file ?

Did someone was stuck at the same step ?
Its my first workshop item, where is the magic button "send to the workshop" ? Do i need to fix this before ? Because everything is working : golem is animated ingame and in preview, i can even configure potrait image...

:poly142::poly127:

Replies

  • Bruno Afonseca
    Offline / Send Message
    Bruno Afonseca polycounter lvl 17
    Are those extra bones included on the Skin modifier of your character? Just deleting them on the scene without adjusting the Skin modifier might give you problems!
  • Snowstorm
    Offline / Send Message
    Snowstorm polycounter lvl 5
    The golem smd files have more than 52 bones as well - you'll probably have to delete the bones you deleted in your main model's file for each of the smd files as well for it to work.
  • -Em'-
    Offline / Send Message
    -Em'- polycounter lvl 8
    Dont know what happenned during the night, but today fbx is working : i think Dota2 stores temporary file, that could explain why my changes in he fbx weren't taken by Dota2tool... So to clarify : i just cleaned the main FBX and let the sources .smd files for animation. Thx for the input guys <3
Sign In or Register to comment.