I meant that AO is usually done as a separate texture or texture channel. Because you shouldn't see any AO on pixels illuminated by direct sun light for example , only in shades . So it's not included into base color texture usually. Cycles , same as any ray tracer in general doesn't need AO because same effect occurs by…
Hey there! I try to bake highpoly cube to lowpoly cube with 1 edge on the lowpoly cube, and t tried with merged uv-s, separated uvs, hard edges on uv border, but still getting seams at the edges in the engine. Question: Can somebody show me (or it is even possible to make) a lowpoly cube with no bevel on the edges and…
Hi, well, just as the title/headline says. Does modeling as a game artist who follow the reference 1-1 and try to recreate it in 3D and make it as close to the reference as possible considered an Art or just a Craft? I remember one time I was watching BlenderBros videos where Ryu have said that Modeling is craft and it's…
The final project for Game Art 1, creating a Game Environment. I've learned a lot over the course of Game Art 1 and I really think it's exemplified in my work.
I want to know that, because I am searching multiple sites and basically 0. So I bother to do them from photos and them seamless tile them, but still,... I don't want to do them in 1 software with tons of procedurals. I want it to be portable textures.
hi. Rocksteady studios , london based studio currently developing Batman : Arkham Asylum are looking for candidates for the following roles. The roles are as follows: 1 x Animator 1 x Senior Designer 1 x Designer 1 x Cinematics Animator 1 x Technical Cinematics Animator 1 x Cinematics Sequence Animator 3 x…
Hi! That's a cool bell. A critique I'd make, is that it could use some impression of thickness at the opening. Maybe a bevel at that edge in the normal map would suffice. On the horse I'd say it currently feels too front-heavy in terms of weight/proportions. Keep it up :+1: