Hi, well, just as the title/headline says. Does modeling as a game artist who follow the reference 1-1 and try to recreate it in 3D and make it as close to the reference as possible considered an Art or just a Craft? I remember one time I was watching BlenderBros videos where Ryu have said that Modeling is craft and it's not really an art. And I quote "Modeling something that already exists will gain you nothing. You will only learn to replicate and become better at it. You will get stuck at copying other people's work"
How many of you agree or disagree with this statement? As for me, I believe that modeling is craft and a skill that takes a long time to develop and needs a quite a lot of observational skills when copying from reference and noticing the details "unnoticeable" details and that also requires paying a lot of attention to what you're studying.
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let me fix that quote for you....
( Of course some people can't even make a simple sandwich.. and some seems to have used some magic to make them.. )
Make art for you, on your own time. Carry a sketchbook, keep making the art you really like, for yourself. No restrictions! It’s art.
Bah-dum, tish!
people like van-gogh who did work on spec rather than commissions tended not to do so well financially and would fit your description better I think.
(disclaimer : it's been >25 years since i studied art history so i'm very fuzzy on the details)
There are avenues to have the craft emphasize its artistic value and certainly satisfaction in having an audience acknowledge and respect this.
If you don't bring in at least some of your artistic touch, then it's not art
Similar as you would say a person putting a paper over another artwork and tracing it exactly
Leonardo did definitely add a lot of his own touch into his paintings, and a painting always has a lot of artistic choices inevitably and a lot of abstraction.
I guess you can argue that the choice of software and workflow is also a significant artistic choice, on the other hand, it is also a technicality, as if the carpenter uses one tool or the other, I suppose this is debatable.
I think depending on the artwork, choosing the subject is also artistry for sure, if we think about classical still life. You do replicate the still life as close as possible, however you bring a lot of artistry in choosing the composition and colors before you paint it, so you do make the model essentially.
The still life was the "look at my photorealism" of the time, but the execution and subjects do differ dramatically.
In 3D art, presentation and shading is definitely a big way to add your own touch even to close replications.
If we translate that to video games then the game director is the artist - the rest of us are helping.
The strongest messages are always going to come from indies since there's less of an incentive to appeal to the lowest common denominator and the game director can express themselves more freely but thats common to all forms of media and has been the case forever