is it possible to use the retopo tool in MD to retopologize the cloth and just export it directly to the engine to be used in a game with that topology and uvs that came from marvelous? I do understand that you can't weld the points when you retopoly something in MD but is that gonna cause problems? I've never tested that…
Wow this is awesome, thanks for the Marvelous Designer pics :D How much time do you think you spent tweaking what you got from MD in zbrush? *Edit* Also, was there any particular resources you referenced while making the cloth in MD ?
Thing is, we here are just wondering how to get character artists to think in patterns because some of our clients are using MD. For some that's quite a shift in thinking :) That's why MD came to my mind when I saw "fashion design" and "character artist"
you should be able to get the simulation working nicely in MD. It will be a process of adjusing the simulation settings, the resolution of the cloth, and also manually tugging and using the pins to grab and hold sections (iirc ctrl + w or something to grab and hold which gives a little locator you can move around). It is…