Seconding this. I watched a bunch of videos of Substance Designer from Allegorithmic because I was curious about the power of the software before trying it. Totally worth it.
It looks a lot like Bitmap2Material from Allegorithmic feature and quality wise, but with less options to customize the outputs even thought the low-poly AO is a nice addition.
Wouldn't it be sweet if Zbrush 5... ...if it was already released? ... or Autodesk bough... neeh 1. 64-bit 2. Linux? 3. Buy Allegorithmic guys, before Autodesk will do it!
pretty sure there is a mac beta for crazybump. do you not want to use that? or maybe im reading your post wrong I also think allegorithmics stuff support macs
If so thats some pretty good news. On that note, I think Allegorithmic's products might end up becoming more of an industry standard tool and approach. Add: went to the quixel forums to see for myself, this is their teaser,
Hi. I'm considering grabbing Designer Indie on Steam and I'm wondering if there's any limitation compare to the Pro version? Sorry for asking this here but I haven't been able to access Allegorithmic website for a couple days now. Thank you.
I think something like this would typically be done with just a normal procedural greyscale image (created in something like allegorithmic mapzone) and then in code they use it as a mask going through th levels. Kinda like photoshop's threshold adjustment.
I wish they would have a bigger focus on texture editing. like being able to simultaniously an procedurally kind of like allegorithmic's substance. being able to visually code a shader-like algorithm and feed it a texture and get a texture set (spec, diffuse and normal) out is pretty useful.
UE4, tool bag, and the vieports for substance designer & substance painter all support realtime PBR right? If so, wouldn't the viewports from the Allegorithmic indie pack be sufficient? Iirc, they don't support post effects though...or is there some other reason it's not advisable for anyone to just use those?