SD 4.5.0 This new release comes with an updated baking interface, plugin support for custom tangent basis (mikkt is now available in the preferences) and tons of useful tweaks and fixes! Main Changes * [Bakers] Common Settings * [Bakers] custom tangent basis plugins * [Bakers] Dilation radius option * [Bakers] Multi High…
Click the link in Jermaine's post on the last page ;) Smart move for them to provide just enough on-board storage, then allow for a large hard drive. Keeps costs down. This way I would prefer to go with a white one with just the 8GB onboard (shiny black controllers, have console makers learned NOTHING?) and then get my own…
You need to check the orientations of the shoulder and elbow joint. Note that the orientations must match the same plane as the one you create with the poly tool to place the pole vector. This can either be done by creating the joint chain flat on one axis, or by manually matching to a custom plane you made. I usually add…
So, I am at a bit of a loss here and was hoping somebody here can help me. PROBLEM: When I am creating a control rig in UE5 (new feature) I am unable to get the IK bone chain to work properly. No matter how many values I mess with in the Primary and Secondary bone options, I can not get the bones to line up. I have been…
Job Title: Unreal Engine (UE4) Developer Job type: 1-year job remote contract with the possibility to extend it indefinitely. Reporting To: Producer Location: Working remotely DNABLOCK is currently seeking an Unreal Developer. We are looking for an energetic, experienced and creative team member to be responsible for…
Yo! It's been a couple of years or so since I've been active on Polycount, so I wanted to change that with my new environment project! For this one I want to make some kind of interior space, which is smaller in scale than the Sunset Glade environment I finished a couple of months back. This will make for a nice contrast…
About Us We're a pair of developers from Montreal whos been working in the games and software dev industry for about 8 and 5 years, and we decided spend our own time and work on a passion project on the side. It is still very early proof of concept stage and I'm nearly done the design doc. But what we're short on are…
Cold Iron Studios is a team of passionate game developers located in Santa Clara, California. We’re a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console. We decided to start Cold Iron in 2015 so we could create games we want to play, while…
Hello everyone Fenrir Studios is looking for talented artists to help build the world of "Dark Storm". We're looking for candidates that have wide range of techniques for creating stunning visual 3D environments, and architectural interiors. We are Looking for a Level designer/ Modeler/ Character Modeler 2-4 Character…