Alright, still trying to grasp the floating geometry concept, so to do so, here's a picture of what I think it it your telling me! The groove is slightly inset (any idea how much I should inset? make it 89 deg? or a lot more?) And Vahl I don't get the example you provided. First it looks like it's made with NURBS and…
awesome work man!! i love the clean feel of them - reading very well! i think though that any deeper insets - like windows on your gate would benefit from extra geometry and having them actually inset in geo also - tops of the wooden palisade could use some work i think - now it doesn't read like wood cross-section -…
Thanks for the comments, two_larsens! Did some work on the metal insets to tilt them towards gold rather than copper: Also doing some hue shifting which I'll post later...
how do you unwrap a cube? this is essentially a cube. start from there I'd say. well actually I'd say it is essentially two cubes.. one main cube and one "inset" cube.
More geo to support the curve is the largest problem. For the inner control loop you can just select the two inner sides and the poly between them and do an inset. Its not perfect, but it will work.
That was one of my reasons for doing the doors etc. the way I did - shaped the bottom panel, then Inset and Bevel to get the secondary panels - because I didn't see a cleaner way of doing it.
Just wondering if there's a way to extend the border polygons outwards, creating a new border loop? Basically the opposite of 'inset'. 'Outline' doesn't create a new loop, and 'shift+drag+scaling the border' doesn't respect the direction.
In Blender, you should pay attention to how making insets affects your mesh. Sometimes, you might have to disable the OFFSET EVEN option and use the EDGE RAIL option instead. https://twitter.com/GreenDevX/status/1677700157377265664?s=20
Looks great. It's a great design. The bolts at the top of the face shield look a little too modern and out of place for the rest of the design. Maybe something more inset? I love it though. Nice work.
Yeah this would have been done better using a plane with a small tiling texture for the grate, thats alphatested, and having the rest inset so you actually get the parrallax of have real depth.