Hiya and welcome to my first polycount post! Since graduating university, I've been looking for ways to practise and improve my portfolio (shameless plug). So I reached out to Sanna /@Elithenia/ for some expert advise and she's recommended doing a sculpt a day! I'll be starting with 30 heads in 30 days and hopefully be…
Same here. I don't find quick previews of 3d scenes particularly helpful for what I do plus there's the chance that a complex file loads so slow or perhaps not at all that you may as well fire up the DCC to inspect it properly. But I do find it funny that they would disable FBX support and instead try to force this format…
finished the pixie in a day total of 4 days in total to do (well a day and a half of modeling a full day of texturing and like a good 2 hours at night or so to uv un wrap and all)
Someoen mentioned the edge cease feature of blender the other day.. and i played around with it again... someone has to ue a littel different workflow than the traditional support edges... so i did hit the wanted topolpgy perfectly.. but for a small finger excercise.. if someone is more free in the wanted form then this…