Happy bday Chris! Dude, I wish I'd known you were driving down from the boston area to Fairfax--I know a really slick route to avoid all that 95/Jersey turnpike mess.
Day 95 of #360dayofart 🌻I worked on the lens cover of my torch light model. I could not match the exact detail, but it is good enough. 🌻I watched some videos on radial array in Blender. 🌻I responded to all the feedback that I received.
Been working on this, for the most part it is done, just have a few things to tweak, so I can say...about 95 percent done though any help would be much appreciated ((ugh I hate saving things as JPG, they look horrid))
I remember running into this problem with dev on PS2 era games. I think the solution we used was to adjust the UVs of the object - bring the UVs close to the edge, but never actually touch it. So a U value of .95 or thereabouts.
I spent most of my college years avoiding classes. I had a part time job making coffee and making websites, in an internet cafe. Back then (95-97) the internet was special and cost 10p a minute to use.
<shameless plug> Load your normals in CrazyBump, and render shadows with the sharpen slider around 95. Copy the output into Photoshop and paint over it! </shameless plug> edit: I guess my shameless plug was unnecessary. MoP beat me to it
Slowly finishing that desert wreck scene some of you might have seen a while ago, Going to try to be at 95% completion by Sunday. Dem crazy vertex painting, letting me fill sand in the cracks. Yay for tileable textures
I would say 95% of the time I use Dyanmeshed meshes to bake and retopo with. Sometimes I Decimate it sometimes I dont. Sometimes I just knock down the Dynamesh res and just use that as my bake/retopo.
Ubisoft were talking about a 93%-95% PC game piracy rate as justification for their draconian DRM. That's probably an exaggeration, but the numbers are up there. Incidentally Frell, if you pirated GTA4 I can't say that I'm overly sympathetic to your plight.
Zbrush has a see through mode which will reveal anything behind it ..like your reference. It helps with quick ref alignments for things like faces. Go to you lowest subD and hit wireframe and put see-through to 95. Keep at it.