My pack is now totally finished and submitted:
Finished:
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Schwaben Charger - Medigun replacement
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Tonsil Guillotines - saw replacement
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Overdose - Needlegun replacement
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Backpack replacement
----Original post starts here----
I wanted to give the medic some item love way back when the contribute site was first put up. I started a new blutsauger and eventually gave up on it. I'm back to do a proper job this time.
I've started some thumbs for the medigun:
I love the homebrew feel to all of the weapons in the original TF2 universe, tape on the medigun, the petrol nozzle trigger on the flamethrower etc, I really want to bring that into my designs, you can expect tape on anything I make, as long as there is room for it!
I've a few ideas for the other weapons but no solid concepts to show yet.
I know functionality isn't part of this, but I have had fun coming up with some (file may change as I think of new ideas or decide others are over/underpowered)
Just for fun
Replies
1 and 2 look too much like weapons, and 4 looks too odd.
3 feels pretty hefty, it looks like it could be really cool.
5 looks more like an ordinary medigun, but I like the big nozzle and the smaller bottle/tank thingies beneath it.
I'm liking the bottom row myself I'm doing some thumbnails for something else now, after a few more people comment I'll start doing some more medigun concepts of the bits people like.
3 is a lil bit badass but "could" be done good.
5 is a nice idea whith these "pumps" down there.
I liked the idea of putting the stuff IN a backpack, but the medic's backpack is sort of a mini-powerplant, after all it's gotta fuel his medigun with whatever the hell it uses.
Started work on the medigun itself, probably 2/3 the way through the meshwork
Gunna dent up one of those cannisters, right now they're all an instance of the first one so I'll have to figure that out. I'm a source mapper really modeling is a newer venture. I've always found that learning by doing is the best method so I have no fear jumping right in.
By chance are you Youme from the TF2 Mappers forum?
I'm loving the new Medigun model you made though.
The Backpack Idea is brilliant.
A mix between the #3 and #4 could look good but im not sure.
The Basic of the Medicgun is veeery good but a lil bit is not fitting to it. (IMHO^^)
1. It is looking a lil bit to heavy here. A lil bit lighter theme(thinner barrel or instead of this lil tower, some tube something) should do the work.
2. The Handprotection here loks like, that it is to much stuff down there.
I would try to move the cannisters a lil bit back from it(a lil bit longer Gun) oder just let it away.
Mayby like the pic in the attachment.
It does make too much cluster in the bottom of the weapon.
I think (can't quite remember) that I moved the canisters forward slightly and I sloped the hand guard so that its more out of their way. No changes to the top part though.
Have a nice new render:
I've UV'd it fully, however I can't help but think that was a mistake as I'll probably want to tweak something come tomorrow.
I'll take a break from modeling to have another go at those backpacks. Merging #1 and #3 somewhat.
I hope your ideas get into the game, new medic equipment would be rad for us (well, me at least) hard core medic players! xD
And as I said to the other guy, the top handle could stand to be played with a little.
Got bored so I threw in some solid colours. Its too dark and needs some tape, fortunately I left enough space in my texture for additional geometry should it be needed.
Solid colours except for the one canister that is dented, you couldn't see it as clearly before, it should be clear from the first person view but I might dent it a bit more.
The indents in the nose will glow like the Ubersaw's meter and I was wondering about making those front wires team coloured instead of yellow for both.
I also like the wires, as it gives it a more "homemade" feel :O
I hope it is not "too unique" though.
Medic's normal Medigun and Kritzkrieg do after all not differ majorly in appearance, could you perhaps show us a picture of you model next to one of the other Mediguns for comparison?
The Medical overshoes:
They come in two colours: baby blue and flowery pink.
I really need a good name for them but I'm out of ideas and my knowledge of German is limited.
Gunna add some tape to the medigun, and make the canisters less uniform now before working on its texture.
Now I see the front view next to the original I really don't like the handguard. It may have to go.
agreed on the handguard. the free space down there will be good aswell.
an idea on the handle: why don't you break it up on one end, so it looks more different from the original handle?
pic
also, can you post a shot of the medigun how it will look from first person view? i'd be interested in that.
One thing concerns me though. The medigun you're working on is very futuristic looking and TF2 is supposed to be making use of 50's design sense and style.I think the backpack works well, but the gun definitely seems like it's from the future. Just something to keep in mind.:)
I'll have a go at exporting it so I can get it in a first person view eventually, it's not skinned to any bones yet and I have absolutely no idea how to get it so that it is! (learning on the job for the win)
Backpack replacement progresses well.
Will have to leave that up to valve I guess.
Thirdperson, firstperson and a view from the model viewer.
I removed the phong since I haven't built all the proper maps for controlling it and it just got in the way. I missed the skin on the yellow wires so they vanished, just imagine they're there. The sparkles are from my community kritzkrieg =p (I guess it emulates what it would look like if I won >.<).
Next tasks:
-Add another section of tape
-Remove the handguard
-Lengthen the existing handle (the medic's hands are BIG and the handle vanished into them)
-Smooth out the skin on the hose its a little bit sharp at the moment.
-Finish texture and other maps.
Varied bunch of thumbs this time. what bits of each do you like?
I mean, I do think your models are awesome, but as far as I understand they want the weapons to go with a special theme.
Oh and... I think the black tape thing holding the yellow wires could need a texture more similar that of the original medigun.
I also think that the glass part of your medpack looks very strange as of now :O
Make the medpack optional too, perhaps Valve likes your medigun model but doesn't want the Medic to have a new medpack.