Updates so far:Theme: Spytech's "spy another way" pack
or "essential kit for clean killing"
Weapon slot #2: Meelee weapon
Alternative weapon #1: The electro-taser
Replace the knife
[ame]
http://www.youtube.com/watch?v=61vXJFbVRG0[/ame]
a prototype nuclear pile powered taser to shock your ennemies to death.
send them the chill to the spine without getting any blood on your suit!
Instant kill on backtasing
crits on any hit (except the fireaxe pyro and a bonesaw medic)
2.5 second cooldown between hits
ammo of 3 discharges (can refill ammo with ammo pack and supply cabinet)
Weapon slot #1: Primary weapon
Alternative weapon #1: dart shooter (name pending)
Replace the revolver
Use air compression to shoot small poisonned darts. no more gun powder on your hands anymore!
Alternative weapon #2: Sap shooter (name pending)
Replace the revolver
Same dammage as revolver
Can sap buildings from a distance
3 second reloading for each shot
-80% ammo
note: possibility of shooting other kinds of projectils aswell.
Weapon slot #3: Watches
Alternative weapon #3: The blank shot (name pending)
Replace the watch
integrated microphone, powerfull tiny speakers, holographic projector, this watch has it all!
Can use and fire the primary weapon of the class you're disguised
Does'nt do any dammage to anyone
no cloaking
The cloak meter represent the blank ammo meter
RMB to switch between the real weapons and the fak weapons
Hat slot
The satelhat v.2Level 23 portable baccarat detector
Misc slot
The wiretapeLevel 27 sound recording device
Note: All stats and functionalities above are optional, they can still be used as simple "skins" of their replacement without changing their gameplay mechanics.
Progress thread below.
Hi polycount, I chose the spy for the weapon pack that I'll make.
First is gonna be an alternative weapon for the knife.
The knife alternative will be: the electro-taser
I take a good look at the current weapons and liked how some had wires going around a bit. Also how things a just blatantly taped on the razorback. I also took the switches on the sapper and the big button on the PDA.
http://tf2wiki.net/w/images/thumb/f/f6/Demolish_PDA_HUD_OFF.jpg/800px-Demolish_PDA_HUD_OFF.jpghttp://media.playhaven.com/hOfeQpYgt5dPOGCs4FqDjw/huge/sapper.jpghttp://www.tfportal.de/gfx/content/tf2/weapons/sniperrifle_large.pnghttp://www.tfportal.de/gfx/content/tf2/weapons/sniper_razorback_large.png
Here's the model I've came with so far, The UVs are also finished.
Also here's another view of the model with the UV layout.
Next step: Texturing
Replies
I'm guessing the switch is for turning it on and big red button closes the circuit and makes it go zap?
Replace the knife
Instant kill on backtasing
crits on any hit (except the fireaxe pyro and a bonesaw medic)
2.5 second cooldown between hits
ammo of 3 discharges (can refill ammo with ammo pack and supply cabinet)
Alternative weapon #2: Sap shooter (name pending)
Replace the revolver
Can sap buildings from a distance
3 second reloading for each shot
-80% ammo
Alternative weapon #3: The blank shot (name pending)
Replace the watch
Can use and fire the primary weapon of the class you're disguised
Does'nt do any dammage to anyone
no cloaking
The cloak meter represent the blank ammo meter
RMB to switch between the real weapons and the fak weapons
Will post texture progress shortly.
Other than that, the taser looks great!
Here's the shaded version:
Here's the non-shaded version (pure diffuse)
Next step: work for a design on the sap-shooter, will look into putting the electro-taser ingame later.
Here's the model for the blankshot watch. a little projector projecting an hologram (will just be a cone will some kind of holographic texture) an incorporated mic and 2 tiny speakers. I had the idea of the spy mimicking the sounds of the fake weapon he is shouting in the mic. So for the other team it will look like it will really fire the weapon but from the other teammates they see you making pewpew sounds in the watch. (like how you actually only wear a mask while disguised but you still fool the other team in looking exactly like another class)
UVs are done.
Next step: Texturing
http://www.megaupload.com/?d=IRLT4VKV
Also for the sound stuff for the blank shot, I'll probably manage to provide some sample sound (ho luck I'm french) and for the "holographic" part like I said will just be an animated texture on a cone model attached to the watch. For the animations, I know a few poeple who can help me with that. As for the script part, I guess I can't do much but let that part to the guys at valve.
The hologram effect is a place holder tough, I'll see if I can manage to get a similar shader in a VMT. Also Blender dont really have multiple smoothing groups and I plan on exporting it to 3ds max also for rigging and exporting it into a SMD file for compiling.
Next step: modelling the sap-shooter.
I assume you mean taser but I agree. The beige colour looks a bit off and I think a darker colour would look better.
All your stuff looks excellent though.
Finally managed to get the model replace the knife, was harder and took more time to manage to import it then modelling/texturing it
All needed left it making the custom animations so the spy can hold it right and look for some particles to add in.
After a quick skim through I thought it WAS a sapper replacement.
I'd definitely consider changing it's use to the sapper instead of the knife as that seems to make most sense.
Word !
And here's the third weapon: the sap-shooter (still need to find a decent name tough).
UV mapped and ready for texturing.
The way the sap-shooter works it that the spy places a sapper (which let suppose there is a small pole behind it, but you actually never see behind the sapper ingame )
and once the sapper placed on the rail and pulled, the spy crank it by turning the sapper which at the same time makes the cord tighter. Then when the spy presses the trigger, the sapper spins very fast and is propulsed on the rail and glides away.
Here's a close-up on the details:
At first the silhouette looked too much like the ambassador so I made the lower part of the gun more slanted.
The sap-shooter still looks a bit bland for the moment, should I add some sort of engraving like on the ambassador?
Also I'll probably make an alternative animation where it will shoot some sort of other projectils, that way it will fill the same purpose as the original revolver instead of sapping from a distance.
It also seems like a departure from your theme. The taser is a high-tech reimagining of the knife, and the sapper launcher is much lower-tech than any of the other spy gadgets. They don't look like they belong together. I would rethink the whole "rubber band" thing and maybe consider alternate methods of propulsion.
Well at first I wasnt really aware that in the rules there was supposed to be a theme. I was mostly thinking up of alternative weapons that can offer the posibility adding new gameplay actions and can still be used to fullfill the same role as the replaced weapon.
Ex: the electro-taser can be used the same way the knife is being used.
As for the sap-shooter, it offer the opportunity of shooting sappers from a distance while it can as well simply be used to shoot some other kind of projectil and be used just like the normal revolver.
For the blankshot watch, It's a bit harder as to simply make a replacement that wont change the gameplay much, but it still can be used as a skin and fullfill the same purpose as the normal watch.
oh, and please dont make the watch just normal watch, i really like the idea of fake weapon firing.
side notes: while you can suggest the stats and function of the weapon, valve can choose not to use it , if they dont like it, or is too hard for them to do (u know how lazy they are)
so make sure every step u take is about the art and theme, gameplay is for valve
edit*
A HUUUUUUGE thanks to sparkwire for helping me animating for the contest!
Only two things bothered me. The jigglebones on the wire looked really strange, IMO. You could probably be fine just removing them, or you could try fixing them. Right now it seems like the wires are made of jello. Also, with the backstab animation the lightning seems to shoot off to the side somewhere. I'm not sure what it's supposed to be doing, but it looks a little weird.
I also added the theme of my pack.
IMO the animation part is the most time consuming part
@youngoli: Yes I'll work on the jigglebones a bit more, will probably make it a bit more rigid. As for the electricity that use a particle system, it still need some work on it.
Awesome! that is really great (particles need work thought)
He taught you to animate or did it for you, either way what package are you using, share your knowledge please!
BEHOLD, an atomic pile charged prototype taser!
now with improoved particles, animations, textures and sounds!
EDIT: Actually on a second watch it looks like it's charging? Sorry if it's been said somewhere else in this thread. I haven't been following this thread closely so I haven't read most of the posts in it.
And keep up the good work!
No it act the same way as the knife for now because it's only pure visual changes.
I only changed the model,animation,sounds and added particles (all that client side only) So you just can't hold on the button and run around, it still work exactly the same as the knife.
But like I said earlier in this thread (the first post) I've shown the stats for it that I had in mind while working on it.