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Hey. Working on a portrait of a girl. Want to push it further than I usually do.
I think I hit a moment it's worth showing and getting some advices so feel free to help me make
it better
I'm using Keyshot but I will probably also try to render it in Toolbag 3. In Toolbag I struggle
to make eyes look good. The inner sphere of the eye has this flat 'anatomically correct' shape. Works
well with Keyshot's refraction. Doesn't play well with Toolbag.
Replies
Eyes msot definitely need work (everything about them). I can't get a proper result with separate Cornea and the rest of the eye. Even though Toolbag supports refraction... I suppose it's not that easy in real time rendering. Oh well, I will make the eye one mesh.
In the meantime:
Face texture needs work. Scale is bad... Also there is barely any medium size detail in the skin... but it's hard to add that on a young 'not that realistic' female... But I'm happy with those renders!
Have you thought to add height map on the parallax map tab for the Eyes to fake refraction?
edit: I don't know if you already looked at this page, but I got this map from there and all other tricks and tips to set the shaders
Some minor tweaks for now
For now some small update: