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[RELEASED] Pressure Overdrive - PC, PS4, XboxOne

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Hey everyone!

I'm a 3D-artist working at 'Chasing Carrots' a small indie gamestudio in germany . We've ported the game (we've already released 'Pressure' in 2013 on the Vision/Havok Engine) to Unity and did a massive overhaul regarding gameplay and graphics so we could also release the game for the new consoles. The game is now available on PC (Steam), PS4 and XboxOne. 

I was responsible for designing and creating the environments, textures, lighting and shaders but I also did a lot of modeling/texturing on the player and enemy vehicles.

Hope you like it!  Critics & Feedback welcome!!!
Cheers Daniel

Some ingame screenshots:









Lightsetup (completely dynamic lightsetup / no baked lights) was not that easy because the player (and the camera) was moving so fast and I could only use a limited number of lights because of performance (1080p/60fps on PS4/XboxOne)

Unlit stage

Lit stage (I used a lot of cookies instead of realtime shadows)


The tracks and levels were all tilebased. A small selection of the 'UndergroundStage' tiles:


The enemypool


The HeroCar 'Morgans Steambuggy'

model

The first Boss 'The Mantis'

model

Last but not least... the release trailer!

https://www.youtube.com/watch?v=1Lr2ApLmFfA&t=21s

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