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Please help with mudbox retopology

Murkce
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Murkce null
Hi I'm a student in a gaming course and I've been trying to reduce the mesh of my character for a while now however every time I try to retopologise my character the intial polycount grows larger instead of smaller. Please help and thank you for your replies!

This is the original being 3,338,240 tris 

This is the reduced mesh composed of 66,763 tris ready for retopologising


Just to show what settings I used. I won't show the outcome of the retop but trust me its terrible; mostly it just multiplies the polycount and removes all detail shown. I'm definitely just being noobish with the software. Thanks for reading

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