Recruiter at ArenaNet
Sure its nothing fancy, its just simple gradients, since the uvs are laid out just straight up n down. General question, should there be more detail in the flow map? I might have to do some experimenting.To paint the hair I just used a standard hard round brush, with opacity set to pen pressure and with pixel size varying between 2-6.
Unity 3D Training
This is nice! really great work and inspiration!. I was wondering, how did you texture stitches? which map can give you a good mask for them?