Home 3D Art Showcase & Critiques

Unreal scene - underground complex lobby

polycounter lvl 6
Offline / Send Message
Pinned
Nathan Woodburn polycounter lvl 6
any thoughts on this?
Unreal - maya - 

Replies

  • pixelpatron
    Options
    Offline / Send Message
    pixelpatron polycounter
    Not enough context, this a blockout?
  • skyline5gtr
    Options
    Offline / Send Message
    skyline5gtr polycounter lvl 9
    everything is very random hard to see any structure. Lighting could use some work as there is no center point and a lot of assets look untextured
  • vertex_
    Options
    Offline / Send Message
    vertex_ polycounter lvl 7
    Great setup.

    It's looking quite noisy right now. Definitely needs some work on the lighting.

    I would recommend looking at some of the environment work on Mass Effect for reference.

    Looks like a lot of work went into your piece. With some polish and heavy work on the lighting you might have a fantastic piece.

    Good luck :)


  • Nathan Woodburn
    Options
    Offline / Send Message
    Nathan Woodburn polycounter lvl 6
    Hey guys, thanks for the feedback. 

    pictures were the "detailed lighting" view from unreal. Working on textures and color.
    Here are a few angles from the scene that I will be working 


    here's on top down view, top: Terminal entrance;  left: Central Staircase;   right: Cafe/Restaurant 



    thanks for the feedback guys. I'll keep moving along with the progress on here. 
    Thoughts, opinions and feed back very welcome. 
  • FreneticPonies
    Options
    Offline / Send Message
    FreneticPonies polycounter lvl 3
    I think the problem here is the lighting setup. All the point lights are, of course, small radius. But they're also the primary lightsources, no lightsource connects the entire scene. I'd rely more on GI and reflection captures than the spot and pointlight sources, it'd help make things look like less of a jumble.
  • Nathan Woodburn
    Options
    Offline / Send Message
    Nathan Woodburn polycounter lvl 6
    Thanks, I'll keep working the lighting to find the correct balance.






Sign In or Register to comment.