loving it! the touch with the flyaway hairs, that's a great move. I wouldn't have thought to do that. I'm still struggling with understanding what you mean when you said you "did a volume". Is that supposed to mean that under all those hair cards, there's a solid mesh that you baked your sculpt on to? Yes, If you go to my artstation, I have my sculpt renders on there too but I basically sculpted a large volume for the hair. Originally, that was going to be throwaway as I was planning on doing it all with cards. The more I thought about it, it felt easier to have a solid volume as a base so I can could cut down on poly count and have less cards to deal with.
Hey man this looks awesome the face looks really good I was wondering how you created the hair and eyebrows. Everytime I attempt to make hair my character looks like he has had a serious addiction on crack for the past 10 years.Eyebrows were relatively easy. I created a few cards with 1-3 strands on them and just duplicated, rotated, and adjusted to feel natural. it's not fun persay but always make sure to have a nice large ref image of a real set of eyebrows to try and replicate natural eyebrow flow. The hair was much more difficult. Hair, to me, is the most difficult part depending on what kind of hair you do. I try not to shy away from difficult tasks but long female hair is maybe the hardest. The first step was coming up with a volume and flow that I was happy with. I sort of got this out of the way with the hair that I sculpted. Once that was done, I made a bunch of long hair cards to add more volume and of course flyaways to make it feel more natural at the outer surface. I hope that helps...I may try and do a breakdown of the hair soon!