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Harrie's sketchbook

Har
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Har polycounter lvl 3

Hi, welcome to my sketchbook!

Below you can see some recent projects I call finished. 

In the other posts you can find the work in progress images.

 

Home viewing application

For my bachelor exam I developed a home viewing application for smartphones / tablets. The application was made in Unity. I still want to add some more functions to make it more usable. It was mainly used as a presentation for a new apartment complex building and not released as an actual application.


Below is a wireframe image of the unity scene.

 

M1 Carbine



 

Junkship

This is the final render, rendered using marmoset.


Left side.


Wires.


Here is the junkship in sketchfab.
model


Feedback is always welcome!

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  • Har
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    Har polycounter lvl 3
    I started working on a pre ww2 M1 Carbine,

    I just started blocking out and giving it some shape, no real details are in there yet.
    This is the first complete gun I'm making, I have done some parts of guns and a few dota 2 weapons, but I'm trying to improve my skills with this one.

    Below is the reference I currently use, I'm having a hard time finding the same versions of this gun, the reference that I use for the top view is a little different..
    gsrR3Ct.jpg

    Some shots from all sides.
    X0Ckwta.jpg

    And here is a close up with the wires, I had a real struggle with the part where the metal and wood are layered ontop of the wood with all the round corners.
    doxiJ3f.jpg

    Feedback on the wires, tips or critique is welcome :).
  • Har
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    Har polycounter lvl 3
    Small update, added some details to various parts and did some more research of different versions of the gun, seems that I'm actually making a later revision.

    Note, screenshots are from the high poly model.

    Feedback and critique is most welcome. (any tips about how to make certain things more efficient or anything like that is welcome too )
    pn6tfQspng
    sN88Dqypng
  • Har
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    Har polycounter lvl 3
    Made a 15 rounds clip today and some parts of the gun itself, will post those tomorrow :).

    Td3pZEZ.png
  • Har
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    Har polycounter lvl 3
    Made the trigger group and various other parts, like the aiming thing.
    Some parts have support edges and others use smoothing groups, the wood frame has no smoothing groups.

    Feel free to post feedback.

    sZmgDXz.png

    AnNlZOk.png

    SX64Ke5.png
  • Har
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    Har polycounter lvl 3
    Some more wires! Did a bit of cleanup, but not much else since I only had parties and dinners this weekend.. Critique and feedback is most welcome!

    These images are 3ds max screenshots, no marmoset this time :).

    9VCYNkC.jpg

    tnJNMs5.jpg
  • Poinball
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    Poinball polycounter lvl 6
    Good job so far !
  • Har
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    Har polycounter lvl 3
  • Har
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    Har polycounter lvl 3

    Its been a while that I've worked on this one, I made a low poly version did the unwrapping and started baking today.
    Here's the current result, it still has some quirks.





  • Har
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    Har polycounter lvl 3
    An update of the current progress.

    I took the wood texture from a greyscale wood material from substance designer and painted it on the model with Mudbox so I could make it seamless.
    In substance designer I blended it with a color.

    You can view the current model in marmoset viewer with textures on my artstation page.
    To do:
    • The wood needs more wear & tear, I might do a sculpt pass;
    • The metal should have a matte paint with some metal scratches;
    • The muzzle flash looks a bit cartoony instead of "real".
    Feel free to post feedback, critics or anything related :).

    Since images say more then words below are some images.




  • Har
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    Har polycounter lvl 3
    Somehow I double posted.
  • Har
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    Har polycounter lvl 3
    I call it finished, I've posted my final version on Artstation with marmoset viewer.
    And an image of that scene can been seen below.



  • Har
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    Har polycounter lvl 3
    Alright, the sketchfab model linking is somehow broken and keeps creating new posts..
  • Har
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    Har polycounter lvl 3
  • Har
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    Har polycounter lvl 3
    I'm calling it finished, made these a while ago:









  • Har
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    Har polycounter lvl 3
    Some moving .gif's of my home viewing application:
    Walkthrough.


    Settings menu.
    There are currently a few options, you can hide furniture and switch a floor style.


    Perspective options.
    You can also switch perspective. While in the top view the user can select a room and see what it is and the size of it.


    My current personal project is to try out virtual reality.
    The current progress is a spinal court with ribs attached. The idea is that you can walk in it and look around. My first idea was to walk in the belly of a monster. Now im not sure if i should make a pile of bones in a desert / jungle or a closed area like a belly of a beast.

    Perspective shot.
    The models have 2 lod's and share one uv table.

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