back with another project. This time I decided to switch things up a bit and share my process along the way.
I'm doing the Fast Ballistic MT helmet by OpsCore. I want to add tons of details and attachments & the goal is to be as accurate as possible. I already started with the Helmet and the shroud & put the HP in Marmoset Toolbag 2.
I'll do all the HP work first and most likely LP afterwords. Well see how it goes.
Enough talk, here are 2 screenies from TB2 with the light & desert scene setup, I already used for my Kriss: http://polycount.com/discussion/173636/kriss-vector-realtime-next-gen-weapon#latest
Done with the High Poly