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UDK completely stops working when I import an FBX static mesh

polycounter lvl 8
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SaboR1996 polycounter lvl 8
Im having trouble with imports, it completely crashes my UDK, it doesnt even respond when I use end task on task manager or the click the close button, it just freezes.
model info:

Tris: 1362
texture map size: 2048 x 2048
normal maps 2048 x 2048
specular: 2048 x 2048
Custom collision mesh made inside max 2013

I cant see the problem...

I have never had problems before with importing.
edit: happens with all imports, including ones that I have loaded before

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