Hey guys, I'm sort of looking for some sort of a benchmark for how long it should take to do certain things.
For example, a blockout, I've spent like 2 days on and off working on one for an environment I want to do (I have school to worry about too), and it just dawned on me that I should be way quicker.
My goal is to become as efficient as possible, so you know when I get a job I'm actually working to my full potential! I want to be a poly pushing machine.
So for all of you full-time artists out there, how long does it take you to stuff like blocking out a scene, modeling a simple prop, texturing something etc? I know it can differ, but I'm just curious. I want to speed things up!
Replies
if you show us some reference material of what you try to do it would be easier to give a timeframe...
So to find out how long it would take YOU to make something. Make some stuff and time it. Push things through the pipe a few dozen times and you should be able to figure out a rough estimate.
I'm sorry to say but much like everything, to get good and get fast you need repition
Okay so all that aside; I just did a blockout for a mini enviro, took me 2-3 hours or so. I just did it in Zbrush with zspheres and boxes (its a very organic enviro)
Remember though, its not your speed that counts, that will come in time, what matters is your final output. No one is going to be impressed by a average model done in a day. But everyone is impressed by quality and work that has love put into it.
"Yea it looks like crap, but I did it really fast!" :poly114::poly114::poly144:
Focus on quality, speed will come by doing quality work over and over again.
& What mark says.
I've known stop motion animators on kids tv put 14 seconds a day out - on a film you could spent a week on 3 seconds of character animation
budget is basically the deciding factor