Hey there, I was wondering if anyone knows a way for me to mirror/symmetrize topology for one mesh and then be able to tweak it in 3D Coat.
For instance. I have 2 pillars that are similar, but different enough to require slightly tweaked topology (the one pillar has detail/cracks etc in slightly different areas, requiring different edgeflow)
Though I want it to have the same actual topology and tri count as the other.
I can use symmetry to mirror it exactly. But then I don't know of any way to tweak the mirrored one separately from the original.
any help would be greatly appreciated.