[UDK] Portfolio Environments (WIP)

polycounter lvl 6
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deutschbag polycounter lvl 6
Hi everyone. Here are two portfolio environments I've been working on and off during the past months. Well, they have to be done by mid June, as I'm finishing these up for University.

The first environment is this rather large Valley/Powerplant scene that's opting for a more painterly style (much inspired by the 2007 Prince of Persia game)

The second environment is a SciFi gothclub which is set in a foundry (still heavy WIP). I'm also being influenced by some soviet visual elements on this one.

Anyway, this is the current state of affairs:

Valley:
(based on these rather old concepts of mine)
print_arrival.jpg
2.jpg
3.jpg
4.jpg
5.jpg

GothClub:
1.jpg
2.jpg
4.jpg
5.jpg

Major To-DOs:
Valley:
-a strong painterly skydome
-finish texturing the remaining assets (...duh)
-water materials
-waterfalls for waterwheel

GothClub:
-more tiling textures for variety
-introduce more modualr assets
-fix lighting
-fix various current assets (...duh)

Anyway, as I'll be working on these like stupid in the comings weeks, I'm hoping to get as much feedback possible from you guys, since you're all awesome :)

Cheers!

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