UDK - Glacier Crash

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Just started on this one. Primarily working from this concept by Adam Brockbank: http://www.croftgeneration.com/imagenes/galeria/concept_art/LCTR/bigimages/LCTR_Concept_Art_008.jpg

This concept was for the first Tomb Raider movie.


Just a blockout so far:

DerelictPlaneCrash.jpg

Basically its a ship thats buried in a glacier.


Trying a few new things as I go along here. Main challenge for me is that I'm a 3dsMax guy, but I'm going to do everything in Maya. I know my way around Maya a little bit, but I haven't really used it to do a complete environment yet.

Also, no idea how I'm going to handle the ice yet.

I'm thinking that maybe the area with the hole in it (hard to see but you can see the light coming in from it) might be a hole that leads outside of the glacier, like the ship is close to the edge. I'll have to try some things out around there to see what I want to do.

I know its pretty early on, but critiques/comments are welcome.

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