It's probably way late to say this, but I wish she had some sort of petticoat under her skirt. Even just some curved geometry underneath with ruffles textured on. I think it looks weird that her skirt is so starkly flat.
Other than that though I agree with 9skulls about the fireballs, but I think the rest of the colors look fantastic.
9skulls: Thanks for your C&C. I will make the due corrections as soon as possible.
Sebeuroc: Thanks. I'm gonna wok a bit more on that hat, right now it's really flat.
Nix: Thanks, fellow. I admire your work very much.
Tigerfeet: I had the same impression, I should have added more curvature/volume on skirt... Well, you live you learn. On next models I'll pay more attention on this aspect.
POFFINGTON: Thanks, man!
n88tr: No lights. But I have plans to add them later.
Hey guys. I tried to make something more interesting on her hat... but meh, I'm trowing the towel for this char. Here are some more images (the last ones, I promise) rendered in Marmoset. Although I'm not so happy with the final result, I think I learned a lot with this model.
Haha, you have such great designs ! I think it might be worth modeling the underside of the shoulder pads, since you can clearly see into them, and also giving it a little more thickness. The horns maybe could use some more tris for smoother silhouette too. I can't wait to see your materials develop - so far I really love the skull! :]
These look great! For the latest guy, I suggest giving the shoulder armor thickness and closing them off. Leaving it the way it is feels too flimsy, and even having a low resolution dark underside is better than seeing through to the same texture in most cases.
Dude, I love your characters, it's always nice to see you keep doing better and better.
I don't know if you remember me, from the simplymaya forums, like half a lifetime ago maybe I didn't use the same nickname, hahaha
Jessica and haikai: Thanks for your advices. I'm working on his shoulder pad right now. In fact, I was pretty dumb to leave it open that way... :P
zelldweler: Juan... are you Legolas_hv or something like that in SM? If so, of course I remeber. I visited your blog and man, I'm glad to see you improved a lot too. Thanks for your comment, man.
No updates by now, but I'd like to donate the Witch model to the comunity for educational purposes. I know it's not the best model in the world to people learning from, but anyway I thought anybody can learn something from it as I did. So, here's the link:
Here's a minor update. I closed shoulder pad and worked on the texture of his upper part. I'm trying to work with more large and loose strokes, like I did on Orc model, but I got to admit that after watching Murph's videos it's hard to avoid his influence. his painting style is very powerful.
I know there's some evidente seams, I'll get rid on them on next pass.
Quickish question. Why aren't you mirroring the faces in UV space when they are almost entirely symmetrical? Only asymmetrical detail I can see was eye highlights, and if you center those above, you might be able to get away with it.
I almost mapped just half face.. But I thought a bit more and as the face is the most viewed part of a character, I decided to map it with no mirroring, to make possible add some subtle assimetry later. Maybe this could be a wrong decision, but anyway...
Hey Amauri, this looks gorgeous!!! :0 I really love all the colors you chose, I think they go well together, and I like all the texture rendering. I think maybe the only thing I would say is you could put a more lighting info into the red leather material, like just subtly indicating some top-down lighting on some of the squares. Can't wait to see him posed!!
Thanks guys. I've added some subtle wrinkles on red part of his clothes, but they aren't visible now. To be honest, I was more focused in make a weapon to him. I never made a weapon like this, so if you see something absurd, let me know.
I might push things brighter on the sword near the top, cause if it's made of metal I feel like it'd be much lighter that close to the top down light. You've an area or two on the blade that seem to be brighter than the top despite being much lower down, this kind of throws me off a little and I think pumping up the brightness of the top would fix that.
Also you may want to throw in a stronger lip around where the blade meets the details in the center. You have a bit of a dark line right now but I don't think it reads very well which makes it look like the blade flows right into the center details, which might be your intent but I personally think a thicker and darker/brighter lip to indicate the center details are either inset from the blade, or are raised above it, would help things.
He's looking pretty good overall, just little things to push it to finish!
Xelan101: Thank you for your feedback. The main reason why I didn't brightened top part is because the weapon is made to be be used on the upside down position (when the guy holds it) and then lighting will look wrong, with lighter part below. So I decided to simulate light coming from front, lighting the blade equally. Hope this makes sense for you.
About the line around middle part, I'm using as reference Darksiders' Chaoseater:
And I wanna that cool emboss effect. Even so, do you think this need changes?
Ok yeah the lighting makes more sense then, sorry for the confusion.
As for the emboss effect Chaoseater has a perfect example of what I was talking about and I agree it's great reference for what you're trying to pull off
I outlined the bit in red, basically Chaoseater has that bevel where the blade stops and the details begin which keeps it more separate. It looks like it might even go straight in from there a bit (I drew what I imagine a cross-section of the blade might look like)
To me, that bevel helps add a visual reason for why the sculpted details don't spill over onto the blade. So personally I think it would be worth painting it in.
Just wanted to say that your warrior character is awesome. But my favorite part has to be the sword, its definitely my new favorite hand painted weapon. Keep up the great work!
Just wanted to drop in to say this is awesome!!
It seems like your haind painted textures got really amazing in quite a short amount of time! This guy is amazing, great work!
good job on this one, the style is realy interesting.
although i think you could enhance the look of the metalparts by giving some more intesity to the highlights.
imo the metalparts on his legs look the best, cause they realy shine. the rest of the metal, especialy the sword and the shoulderpads look kinda flat.
Replies
Other than that though I agree with 9skulls about the fireballs, but I think the rest of the colors look fantastic.
PS: Turntable works fine for me! I like the glow
Sebeuroc: Thanks. I'm gonna wok a bit more on that hat, right now it's really flat.
Nix: Thanks, fellow. I admire your work very much.
Tigerfeet: I had the same impression, I should have added more curvature/volume on skirt... Well, you live you learn. On next models I'll pay more attention on this aspect.
POFFINGTON: Thanks, man!
n88tr: No lights. But I have plans to add them later.
EDIT: Here are the wires, asked by 9skulls.
I don't know if you remember me, from the simplymaya forums, like half a lifetime ago maybe I didn't use the same nickname, hahaha
zelldweler: Juan... are you Legolas_hv or something like that in SM? If so, of course I remeber. I visited your blog and man, I'm glad to see you improved a lot too. Thanks for your comment, man.
No updates by now, but I'd like to donate the Witch model to the comunity for educational purposes. I know it's not the best model in the world to people learning from, but anyway I thought anybody can learn something from it as I did. So, here's the link:
http://www.mediafire.com/?ygt3ud2b79lkvpz
FBX, OBJ and Maya files. Textures (TGA) included too. This is my way to say thanks to Polycount, for being such a helpful and inspiring community
- BoBo
Here's a minor update. I closed shoulder pad and worked on the texture of his upper part. I'm trying to work with more large and loose strokes, like I did on Orc model, but I got to admit that after watching Murph's videos it's hard to avoid his influence. his painting style is very powerful.
I know there's some evidente seams, I'll get rid on them on next pass.
Here's some more progress.
And here's some Marmoset sexyness.
Comments? Crits? Sugestions?
for feedback... maybe add some folds to the red mesh material? It's the only part that doesn't feel finished yet
I think I'm almost there.
Also you may want to throw in a stronger lip around where the blade meets the details in the center. You have a bit of a dark line right now but I don't think it reads very well which makes it look like the blade flows right into the center details, which might be your intent but I personally think a thicker and darker/brighter lip to indicate the center details are either inset from the blade, or are raised above it, would help things.
He's looking pretty good overall, just little things to push it to finish!
About the line around middle part, I'm using as reference Darksiders' Chaoseater:
And I wanna that cool emboss effect. Even so, do you think this need changes?
Ferg: Thanks man!
As for the emboss effect Chaoseater has a perfect example of what I was talking about and I agree it's great reference for what you're trying to pull off
I outlined the bit in red, basically Chaoseater has that bevel where the blade stops and the details begin which keeps it more separate. It looks like it might even go straight in from there a bit (I drew what I imagine a cross-section of the blade might look like)
To me, that bevel helps add a visual reason for why the sculpted details don't spill over onto the blade. So personally I think it would be worth painting it in.
I call this done.
And here a crappy walkcycle. Although I'm not animator, I really wanted to see this guy in (bad) motion Don't curse me for that.
Well, thank you everybody for crits and support. Let's move on to another project.
It seems like your haind painted textures got really amazing in quite a short amount of time! This guy is amazing, great work!
although i think you could enhance the look of the metalparts by giving some more intesity to the highlights.
imo the metalparts on his legs look the best, cause they realy shine. the rest of the metal, especialy the sword and the shoulderpads look kinda flat.
anyways good job, looking forward to moar stuff!
Love to see a bit more bounce lighting in the textures.
But wow. Great design with this one.
(muito bom cara! abs)
KennyTies: Flats are already there, a little above. things didn't change too much on final version.
Goeddy and jeffro: Thanks for the tips, guys, I wont forget on next textures.
And now, ladies and gentleman, I give you... the green dude!
Face closeup:
Not sure if I'm going to model this one, but anyway, this painting fits on hand painted stuff definition.
[ame="http://www.youtube.com/watch?v=0S3mTdb9Ups"]Myah.wmv - YouTube[/ame]
watching this thread closely.