Here is a sci fi scene that I have been working on using a modular workflow. I created all the textures first, and then modeled everything thereafter. This is a first pass, and I will really be going through and tearing out the back end of the ship for a future update, but here is where I am at now. This shot is rendered in UDK, and all lighting and post processing is placeholder as of now. Let me know if I'm on the right track so far, thanks guys!