Here is a sci fi scene that I have been working on using a modular workflow. I created all the textures first, and then modeled everything thereafter. This is a first pass, and I will really be going through and tearing out the back end of the ship for a future update, but here is where I am at now. This shot is rendered in UDK, and all lighting and post processing is placeholder as of now. Let me know if I'm on the right track so far, thanks guys!
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also, idk if its just the shot you have or what but it looks like you need to tweak your specular as i don't see much evidence of one (metal tends to be shiny to some extent)
overall is looking great but you obviously have some things to address. keep it up, id like to see you push this
Add some light fog too. That could add the the scene.
Keep going, its a solid start!