Maya - split edges in uv map to hard edge?s?

polycounter lvl 7
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ENODMI polycounter lvl 7
So I've laid out my uvs and split edges where I plan to have hard edges. I should have just hardened them while in the process of uv-ing. My model is currently all soft edges, is there a quick way to use the split edges from the UVs to define the hard edges on the model? I really cringe at the thought of manually selecting all these edges again:poly127:

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