Noren wrote: »
Very nice work in here!
Cybroxide, that looks promising. An ice version would be very interesting.
Tully's is my favorite so far, great style. Did you use angular brushes for a base? The texture feels very painterly, yet seems almost tangible. Great choice of colors, too.
Thanks for the SDK, MoP! I like the pictsie.
Did just the face. I might continue, but quite honestly I'm probably to lazy for that.
2048er resolution right now.
Haiasi wrote: »
When I imported the 3DS file into Photoshop, I noticed that it didn't retain smoothing groups. There are hard and soft edges in weird places. I checked your video and saw that you had the same issue.
Anyone know how to get around this?
Edit: I just separated the pieces and exported multiple OBJs and brought them in as different "3D layers." That allows me to paint with some objects hidden while eliminating the faceting issue of the 3DS file.