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polycounter lvl 17
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Malus polycounter lvl 17

LATEST UPDATE:


MARMOSET Test Render
domwarivsculptwip028.jpg

Skull Wip's
domwarivsculptwip011.jpg

Anatomical Wip's
domwarivsculptwip013.jpg

Concept
domwarivmaindaemonabomi.jpg



ORIGINAL POST:


Private slack arse reporting for duty!!

So after years of lurking I finally decided to sign up for this here Glorious War. :D


Alchemy..sexy. 'Nuff said.
domwarivmainthumbnails.th.jpg

Some other poop..err..ideas.
I don't mind the Norm invoker but it felt a little lovey dovey.
Daemon Prince, meh.

domwarivmainvarioussket.th.jpg

After much piss farting around I went back to the shit I love, Demons...hungry hungry Demons. :)

This little guy likes walks on the beach, holding claws and Barry White...oh and eating the putrid flesh of Polycounts fallen enemies!!!! :snarl:

He 'might' have a little guy with him who hangs around gathering up the tender morsels left over from a kill, sort of a relationship akin to the birds that hang around buffalo, except of course for the blood and ooze.

domwarivmaindaemonabomi.th.jpg

Tweaked the concept a tiny bit more. See above.

I won't be doing any more on it, I know what I want to do with him so I'll just get into the good stuff. :D

Now off to the stupendous, fabulous, splendifferous world of the 3rd Dimesion!!

-Dean

Replies

  • Slipstream
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    Slipstream polycounter lvl 19
    I love the warmachine thumb, and the undead knight is also pretty amazing.
    The abomination is also really cool! I can't wait to see what you're going to add to fill him out
  • PeterK
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    PeterK greentooth
    The last concept piece is great, very tribal, very powerful.
  • Malus
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    Malus polycounter lvl 17
    Cheers Slipstream. :D

    I'm going to work on the concept some more tomorrow then get onto the base mesh.

    The plan for finishing the concept will be:
    - add some more broken bone pieces added to his loin cloth
    - make the bones along the length of the loin cloth ribs not giant phallanges :)
    - work on the bone protrusions coming out of his arms, legs and twin tail
    - was toying with the idea of the loincloth being skinned arms and legs
    - and then do his little mate, Greentooth

    Doubt i'll color it.

    Stop the presses!!
    I just noticed my Undead Knight sketch....err....he has the testicles, no? WTF!! Go alchemy! ROFL :D!
  • konstruct
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    konstruct polycounter lvl 18
    wicked- *thats right, i`m bringing the term back :P

    I like the idea of a voodoo tribal demon. btw its totally creepy that you turned what looks like an African tribesman into a demon. good idea, but creepy. reminds me of some RE5 action.
  • rooster
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    rooster mod
    big demony bloke is great :)
  • Malus
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    Malus polycounter lvl 17
    PeterK:
    Thx man, glad u like.

    Konstruct:
    The kids don't say wicked anymore? I always use it, guess if you live long enough you get cool again. :P lol


    Rooster:
    Big demony blokes are always great, like boobs and Chuck Norris. :)
  • Malus
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    Malus polycounter lvl 17
    Finally got around to doing my base mesh.

    Should be good enough to get most of the major form down then off to Topogun.

    That tails going to come back and bite me on the ass. :D

    domwarivmainbasemesh.jpg

    -Dean
  • benny350
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    benny350 polycounter lvl 13
    Looking really cool, are the pink legs staying? :P
  • Malus
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    Malus polycounter lvl 17
    lol.
    Yup, pink legs are staying, he'll also have a cute little pink too too, it really makes his eyes pop. :D
  • Monkeez
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    Cool stuff Dean, I'm going to try getting my arse into gear and doing some alchemy tonight.
  • Malus
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    Malus polycounter lvl 17
    Did a quick concept sculpt to give myself a bit more to work from.

    I'll need to push those shapes a fair bit more in the actual sculpt, bit flat right now but progress none the least. :)

    domwarivmainconceptscul.jpg
  • Davidskiwan
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    Davidskiwan polycounter lvl 18
    he looks great so far mate, I like the irregular teeth
  • Malus
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    Malus polycounter lvl 17
    Thx David, I'll need to add a few more teeth externally then some internally also.
  • mifflefish
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    looking good, only thing i would suggest is that you put some more hard angles on the body because right now the head is very mean looking but the body looks... soft, just a suggestion
  • woogity
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    agreed with miffle, more definition, like where this is headed based of the preliminary, the teeth are great man.



    -Woog
  • benny350
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    benny350 polycounter lvl 13
    Cool to see the direction your heading with this, I really like the colours :) awesome work for a concept sculpt
  • Malus
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    Malus polycounter lvl 17
    MiffleFish/Woogity:
    Yup, totally agree, it's only a concept sculpt though so I didn't do much more than a quick pass on the head.

    I'll have a lot more form in the final sculpt, right now hes just a sausage man with a semi realised head. :D

    Benny:
    Cheers mate, not sure if the colors will stay that way in final but it gives me some motivation to push on. It's really the only reason I do a concept sculpt, to get the creative juices flowing so later when it gets less fun I can look at it and go "Oh fook yeah, I need to keep on this!" lol
  • Malus
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    Malus polycounter lvl 17
    Finally got a little time to work on my entry.

    Brought across all the ideas I liked from the concept sculpt, still only working on the head, I should move onto the body but I'm having fun working on the teeth and horns.

    Need more ram. :)

    domwarivsculptwip001.jpg
  • benny350
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    benny350 polycounter lvl 13
    Looking very cool, every update inspires me to get going on my entry :)
  • Monkeez
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    Cool update, the teeth are looking radtastic. Do the body though!
  • Spark
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    Spark polycounter lvl 18
    Hey Malus, great sculpt and design so far as I am really digging this direction. Have a special warmth for skulls and vertabraes so you easily won me over:) I am looking forward to what this becomes, and will keep an eye on it!

    Spark
  • Malus
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    Malus polycounter lvl 17
    Benny:
    Cool man, now build that base mesh!! :D

    Monkeez:
    I'm on it...geez, you slave driver!!
    Btw, hows your entry coming along? ...yeah thought so you girly boy. lol. :)

    Spark:
    Cheers mate, I too have an unhealthy fascination for all things skully and spiney.
    Props on your entry btw, looking awesome.
  • Davidskiwan
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    Davidskiwan polycounter lvl 18
    The head is looking excellent, the cross section of the mouth is really nice, a lot of detail there. Out of curiosity, how are the teeth done? Just sculpted into the base mesh or is there geometry there? I'm pretty new to zbrush, whenever i try and make things protrude from a basemesh they come out a bit deformed :|
  • Malus
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    Malus polycounter lvl 17
    Davidskiwan:

    Thx, man.

    Teeth are sculpted in for now. Depending on the resolution I can get to in ZBrush I might pull them out when I retopologise.

    No special tricks, all I do is lay down mesh for the mass of the gums around each tooth, mask a hole in the middle and push that back into the mesh, mask another hole and pull it back out. :)

    The teeth are pretty deformed right now but I will be throwing it into Topogun once I'm happy with the majority of the mesh. Also gnarled messed up deformed teeth are awesome. :D
  • javier.deandres
    I like much the concept in general and I admire the study that you have done of the mouth and the teeth .congrats!
  • Davidskiwan
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    Davidskiwan polycounter lvl 18
    Ah i see, I need to make better use of masking, I rarely use it :P Thanks for the info, its much appreciated.
  • oglu
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    oglu polycount lvl 666
    great work...
    may i see a closeup of the head, specially the teeth..?
  • Malus
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    Malus polycounter lvl 17
    Happy Easter everyone. :D

    Javier:
    I think I fiddled too long on the mouth. You'd most probably never see that much detail, but it was fun. :)

    David:
    No worries, one of many ways to do it I'm sure.

    Oglu:
    Here you go. Still haven't done his eyes... lol oops.
    Will have to do a lot of the finer detail in photoshop/crazybump as my PC is pathetic.
    domwarivsculptwip004.jpg

    Another progress shot, struggling with whether or not I should do the bone spikes coming out of the forearms, its in the concept but its just not sitting well with me.

    Working on anatomy now, not the most accurate so crit's welcome.
    domwarivsculptwip003.jpg
  • benny350
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    benny350 polycounter lvl 13
    oooohhh....:P

    The chest and shoulders are coming along nice and his back is looking really good.

    Only crit's are his triceps are a bit off, they need to be a bit longer down towards his elbow more with some more bulk kinda like a upside down Y :) oh and more wang lol
  • Wells
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    Wells polycounter lvl 18
    love the look of his legs from the front. they need an overhaul on the profile shot, however - they're glaring to the eye, and all i can see. i'd try moving the knees forward, bringing the ankle up, and sliding the feet back. as they are now, they're human legs positioned like human legs, which simply will not work with a digitigrade setup.

    really digging the rest of him, though. that face is great.
  • Malus
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    Malus polycounter lvl 17
    Benny:
    Cheers mate, I tweaked the triceps a bit.

    domwarivsculptwip006.jpg

    Sectaurs:
    Thnaks mate.
    Good call on the legs, they do look very strange now you mention it. :)
    I made a quick adjustment, I might shorten the last portion of the leg as well, still feels a touch odd.

    What do you think?
    domwarivsculptwip007.jpg
  • monkeyboy_garth
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    monkeyboy_garth polycounter lvl 9
    Nice one. Really hope you get the time to finish this bad boy or at least give him some eyeballs!

    I think maybe what's off about the triceps is that maybe they should slide in more snugly underneath the deltoid (shoulder) muscle mass.

    Agreed with Benny on the wang - bit stingy for a demon :)

    Keep going!
  • Malus
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    Malus polycounter lvl 17
    Thx Garth,
    lol, I'll man up his nether regions and go over the tri's again. :)

    I've been trying to get all his accesories completed by this weekend, bit of a push to get it done, I only really get an hour or 2 here and there but I'm committedf to finishing the piece no matter what. :D

    Started the skulls.
    domwarivsculptwip011.jpg

    Oh and he has eye balls now...finally. lol
    I can see!!!!!
    domwarivsculptwip012.jpg

    Anatomy update .. slow progress.
    domwarivsculptwip013.jpg
  • monkeyboy_garth
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    monkeyboy_garth polycounter lvl 9
    Holy crap...that skull is saweet. Yay for eyeballs!

    That's some hardcore zbrushery on the face there too...I assumed the teeth were subtools!
  • monkeyboy_garth
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    monkeyboy_garth polycounter lvl 9
    double post...sorry
  • Malus
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    Malus polycounter lvl 17
    Thx mate, teeth aren't subtools, unfortunately. :(

    Would have made things a tad easier... lol
  • conte
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    conte polycounter lvl 18
    nice one!!!
    i dig his face!
    but propably you could make his legs a bit wider and bulkier.
    he is strongest demon so far, cause he have balls all around.
  • morte
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    Yeah face and skull reles, butthose legs doesnt fit him at all.
  • Malus
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    Malus polycounter lvl 17
    Conte /Morte:
    Thx guys.
    I'll play around with bulking up his legs when I get back to detailing him. :)
  • Monkeez
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    Poor demon, even when he gets eyes he looks like he's blind :(.

    Skull looks sweet, when are you doing the greentooth skull?
  • Jaiza
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    Looks great man! Im really liking your muscle definition, one freaky looking demon.
  • Malus
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    Malus polycounter lvl 17
    Ok, so I did absolutely nothing for the past week so I need to pull the proverbial finger out.

    I really wasn't enjoying the original concept so I did a little reworking, wanted to keep the skulls as I liked how they turned out.

    Not sure about the hair...meh, we'll see.

    Rough Concept v2.0
    domwarivconceptv20.jpg

    Here is one of the sigil stones the Defiler used to ward of the unwanted advances of other bigger nastier daemons.

    Sigil Stones
    domwarivsculptwip016.jpg

    My decrepid PC is struggling with the pitiful 5 Mill for the main sculpt so I've been getting a tonne of crashes on saves...yippee corrupt save Pixologic!

    Anyway, here is my latest pass, working out some finer detail, not to happy with it just yet but its forward progress :P

    Latest WIP
    domwarivsculptwip017.jpg

    To do List:
    - Finish hands and feet
    - Add high frequency detailing over entire body - sigh
    - Finish face
    - Tail
    - New accessories
    - Everything else .... Waaaaaa !!!!

    Its going to be a tiring week me thinks.

    Jaiza: Thx mate, I still probably need to pull out a lot more of the form but I'm just running out of time so most of the torso will stay pretty similar.

    - Dean
  • benny350
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    benny350 polycounter lvl 13
    Nice man, the shoulder looks heaps better :D

    I like this direction better. The rough tattered cloth suits his description more, its alot more savage.

    I think the rings at the back arent neccessary it feels to refined....I just cant picture him having the patience to sit down and make it.

    Ths sigil stones and the wrapping around the torso are really cool, it makes him more believable.....Dont know about the hair its creepy looking but I dont think he can pull off a side pony :P
  • Malus
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    Malus polycounter lvl 17
    Ok, so I've got a bit more done, starting to feel a little more confident about finishing.

    Base is almost done, took a fair chunk of my time to do it but I just wanted to get it out of the way, will put a pic up when its completed.

    The stringy bits took ages to do, 70 knots all up. lol :D
    I'll be dreaming about knots tonight... especially as I still have one leg and arm to string up...jebus!

    Adding a bit of colour to Mr Drab pants, a Daemon must look his best.

    Progress so far:

    domwarivsculptwip019.jpg


    Lastly I did a real rough bake test, high to low from ZBrush, dodgey automatic unwrap in maya..
    Even with shocking uv's most of the detail pulled through!! Yippeess!!

    The test is a whopping 11216 tri's but I don't think the 10k limit isn't going to be hard to hit. Check out those toes for poly wastage... 1300 tri's just in the feet alone!! lol :)

    domwarivsculptwip020.jpg

    Anyway, sleep now.

    - Dean
  • Monkeez
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    I like the new direction, seems to fit together a lot better.

    Are you still going to do the greentooth skull? I was looking forward to it :(. I've been doing the ropes on my guy and I can tell you I feel your pain, although yours seems a lot more complex with all the knots :poly115:.

    The bake has turned out pretty good for an automatic unwrap, however it seems like he's lost some detail in his nether regions :poly124:.

    Hope to see him finished.
  • Rory_M
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    Rory_M polycounter lvl 10
    I think the knots are soo cool. Looking great so far, keepz it up. :)
  • benny350
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    benny350 polycounter lvl 13
    aaarrrggghhh soooooo cool, looks awesome :)
  • fei-rukawa
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    he's cool, but i don't like his double tail and his small feet... it feels like his feet can't support his body
  • Malus
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    Malus polycounter lvl 17
    Rory:
    Thanks mate. A lot of rediculously tedious hours doing the knots, probably way more effort than required.

    Benny:
    Oh you. Shucks.

    Fei:
    Yeah everyone hates the feet, lol. I don't know, I like them, I'm either completely stupid or a bonafide genius. :D

    As for the tail, I wanted to try something a little different, he's pretty generic, also the tail literaly has zero work on it yet so hopefully once I've done it I can convert you.

    Oh well, time to settle in for the night, so much to do. :)

    - Dean
  • Flame
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    Flame polycounter lvl 17
    looking awesome Dean .....where is the update ?

    Foo
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