3ds Max not showing vertices

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NEVERMIND! Reset Max, Open scene = DONE.

Actually I am curious to know what causes the problem mentioned below

Now here's a funny thing.. As of right now, Max has ceased to display vertices. Well, actually I see they're there, but only 1 pixel large. When I modify the size of the verts in my preferences (usually they're at 3) they display correctly once I hit ok, but as soon as I move in the viewport they disappear. Another weird thing is the vert colors changed briefly as well, they became much darker. This has happened to me before and somehow I fixed or it righted itself, but can't remember how.
Another note, I've got a large amount of DX materials in my scene which I am now consolidating. Max 08 BTW.

Any suggestions?

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  • pior
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    Happens to me all the time, iirc there is one specific stack modifier combination causing this. Will try to dig it up!
  • sir-knight
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    I found if the computer goes into sleep mode or screen saver while the max window is open verts can disappear, and end up showing only wireframes even though you have smooth/highlights on.
  • thomasp
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    my box at work does that as well. looks like geforce graphics driver problem tho since it works fine at home with a quadro... likewise can't recall having the vertices disappear on the home setup but have encountered it a few times at work.
  • sir-knight
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    I had a quadro fx card on my old work machine that did it as well, on a geforce8200 now I think, does the same thing.
  • FAT_CAP
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    Yeah this happens to me when the screensaver has kicked in - very annoying

    I found that instead of a resave, shutdown and restart if you go into the Customize> Preferences> Viewports tab and next to Show Vertices as Dots there is a size spinner - changing this up or down will make the verts display properly on OK-ing this :)
  • Tumerboy
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    I have no idea what causes it, but I know how to fix it (most of the time)

    Select your object, go into Vertex mode, and hit "unhide all" like you would with polies. WHY you can hide vertices, I don't understand.
  • jeremy price
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    a band aid fix, but by converting the mesh to editable poly again the verts should show up. No idea what causes it either.
  • MoP
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    It happens to me sometimes, it seems like it's resetting the vertex draw size (default is 4 pixels or something), it seems to go back to 1px because I can still sometimes see the verts glittering in and out of view under the wireframe.

    The way I always seem to be able to fix this is by selecting all vertices then go to Scale mode, the verts draw proper size after that, no restart/reopen needed.
  • steady
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    haha thanks for these tips, i've encountered this problem a few times!
  • Szark
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    This happens quite often to me, the way I fix it is maximising one of the orthographic views and then the verts come back.
  • gd77
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    This is cause when you use direct X driver and not openGL, to fix it just go to , Preferences--> Viewports ---> click on choose drivers botton then enable Redraw scene on windows expose, for big scenes polygons count, disable it or it will be problem when opening the scene or rotating it...
  • hosch
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    I have not verified what causes this, but the driver makes sense. What I have verified is this is not something (at least in my experience) that is isolated to a specific file or for 3ds Max overall, but rather specific to a certain object. Here is how I have solved this issue in the past (and it happens to me at least a couple times a week) I export the object as an OBJ and then reimport it - merging into a new file does not seem to work for this problem.

    When I have this issue other objects in the same file do not have the issue - just the object I was working on at the time. It is like the object itself gets some sort of curruption and the OBJ export/import cures the problem.

    This occurred for me in both Vista and Windows 7 (which is not yet supported by Autodesk).

    Hope this helps.
  • Mark Dygert
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    I've had verts disapear and they don't show up if I unhide all in vert mode. Normally going down to element mode and doing an unhide all takes care of the problem. Never understood why or how...
  • mLichy
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    Yeah, I've ran into this too... I would like to know why it happens as well.
  • Shogun3d
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    Doesn't vertex paint on stack automatically sets vertex hidden mode? I've had this problem occur mostly during vertex painting.
  • Ruz
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    I ahve got so used to this I just don't bother and select where the verts look like they are supposed to be
  • Alberto Rdrgz
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    Mop had it right... thats the same thing that happens to me and i have a geforce right now.
  • Jeremy Wright
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    Ruz wrote: »
    I ahve got so used to this I just don't bother and select where the verts look like they are supposed to be

    Same here. I never seemed to have this issue until I started testing out directx viewport shaders.
  • Alberto Rdrgz
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    you know what i just figured out..... when ever it hapens to me, right away i start flipping thru the the tools (scale, move, rotate...) till they come back and usually for the most part they come back right away.
  • Lokies
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    If you have the problem where its just the one object not showing verts you can just create a primitive> convert edit poly> attach your problem object> delete your primitive element. As a side note I suggest being at top level when doing so.
  • TP-Oreilly
    I know this is an old discussion so you all probably know, they may be hiding because you all have "show end result on/off toggle" switched on, if you turn it off the vertices will show.
  • seir
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    TP-Oreilly wrote: »
    I know this is an old discussion so you all probably know, they may be hiding because you all have "show end result on/off toggle" switched on, if you turn it off the vertices will show.

    Sorry for digging old topic but I tried everything and this one helped me.
  • Quack!
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    This happens to me all the time. The solution for me is to always click in an ortho view, then click into perspective view, they come back in the perspective view.


    /old
  • Justin
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    I've had a problem similar to this but haven't found a way to fix it besides closing and re-opening. But in my case, some verts would show up where they were supposed to, while others would appear in a cluster off in space. Strangely, the verts off in space could not be selected where they appeared, but by clicking position where they should be appearing on the object would still highlight them. Odd.
  • Will Faucher
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    I just reset x-forms, collapse, and bam. Vertices are back.
  • Racer445
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    so, what graphics card does everyone with this issue have? i'm on ATI (4870) and getting this issue, and i'm thinking it could very well be yet another ATI bug.
  • Will Faucher
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    You can always simply copy the modifier, delete it, reset xforms, and then paste it back on. This preserves your skin, projection, etc.
  • kurt_hectic
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    In my case, on ATI raden card I... opened ati panel, disable one monitor, change resolution, change to clone mode ect. and after that back to the standard, dual screen option witch normal resolutions. After that, finally I can see my vertices.
  • Justin
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    I'm having a similar problem, but I can't even select the vertices by clicking and dragging where they should be. Oddly, I get one vertex that shows up and allows me to select it. I know the other vertices are there because I can select all the faces and then go to vertex mode, but that doesn't help when trying to modify certain vertices. I've tried collapsing stacks, changing vert size, unhide all, closing and re-opening file; all to no avail. Anyone else have a similar issue?

    NO_Verts.jpg
  • Jessica Dinh
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    Perhaps try saving your object and opening it up in a new scene? Try saving it out as a max file first, and if that doesn't work, try obj. maybe?
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