NEVERMIND! Reset Max, Open scene = DONE.
Actually I am curious to know what causes the problem mentioned below
Now here's a funny thing.. As of right now, Max has ceased to display vertices. Well, actually I see they're there, but only 1 pixel large. When I modify the size of the verts in my preferences (usually they're at 3) they display correctly once I hit ok, but as soon as I move in the viewport they disappear. Another weird thing is the vert colors changed briefly as well, they became much darker. This has happened to me before and somehow I fixed or it righted itself, but can't remember how.
Another note, I've got a large amount of DX materials in my scene which I am now consolidating. Max 08 BTW.
Any suggestions?
Replies
I found that instead of a resave, shutdown and restart if you go into the Customize> Preferences> Viewports tab and next to Show Vertices as Dots there is a size spinner - changing this up or down will make the verts display properly on OK-ing this
Select your object, go into Vertex mode, and hit "unhide all" like you would with polies. WHY you can hide vertices, I don't understand.
The way I always seem to be able to fix this is by selecting all vertices then go to Scale mode, the verts draw proper size after that, no restart/reopen needed.
When I have this issue other objects in the same file do not have the issue - just the object I was working on at the time. It is like the object itself gets some sort of curruption and the OBJ export/import cures the problem.
This occurred for me in both Vista and Windows 7 (which is not yet supported by Autodesk).
Hope this helps.
Same here. I never seemed to have this issue until I started testing out directx viewport shaders.
Sorry for digging old topic but I tried everything and this one helped me.
/old
Maximise Viewport, minimize aggain, or vice versa.
Also: ATI 5500 HD
Also, sometimes if I hide other sub-objects, it hides vertices as well. So if I'm not seeing verts I also go to faces and element sub-object mode and click "unhide all" under "edit geometry" in the stack.
cheers!!
All right, if anybody can't find the autodesk link or "nothing works", here is how you get the damn vertices showing in Max:
If you are using and NVIDIA card: (ATI users just try copy/follow/select the features)
Problem is how NVIDIA translates DirectX features - they are always RE-INVENTING and re-fixing a DirectX display, that worked before perfectly... - and how Max uses them by default.
Go to NVIDIA Control Panel (right click) find Manage 3D Settings, Program Settings, Add, find and select the appropriate 3DSMAX.EXE
Go to features:
Set Aniso filtering 16x or highest
Set All Antialiasing OFF
Max pre-render frames: 1
Single Display Perf. mode (or experiment)
Texture filtering Aniso OFF
Negative LOD CLamp
Texture Filtering High Quality
Trilinear OFF
Threaded OFF (or ON experiment)
Triple buff OFF
VSYNC OFF
Start Max: in Viewport Parameters now you can select Show vertices as Dots it works or have it as not so easily visible ticks.
NVIDIA driver: 320.18 but it should work with all drivers.
Since then I'm using this fix coupled with above config.
Press windows key + d minimise max
Then windows key + L lock session then unlock
Tadaaa verts are back... Silly max and his jerky viewport
Sogun: ill try your olution next time it happens
but an entirely different problem and the one that started this thread is that vertices sometimes turn 1-pixel-small, making them hard to see and near impossible to select. i think they may have caught that one in some later release though. haven't seen it in years.
OMG, You are my HERO!!!!! How can I ever repay you for this! I have been dealing with this for quite a while!!!! You have brought me peace!