(top image: lastest iteration of the project)
Hi there, this is my first post here and i'd like to share my progress for this new project
[WIP] SECIIIU-IV - Hardsurface project
I started this personal project in order to perfect my hardsurface skills on the low/high poly workflow (Sketch/Blockout/Modeling low & high/UVs/Baking/Texturing/Integration in UE). I'm learnig a lot along the way !
My goal is to create one big industrial machinery ensemble, and have multiple assemblies, staying the lowest in poly counting. I started to sketch ideas of structures and combinations. Then i started modeling a base on assets for the blockout part and see various possibilities. In order to achive such combinations i have done the modeling (high/low) and UVs part for almost 45 assets. I'm currently in the texturing part (in Substance Painter). I have created a Smart Material in SP with all my costum materials, few decals and normal details maps to project on my meshes.
I usually use Skechfab and Marmoset (4K maps) to check. All renders except ensembles one are made with IRAY right now.
I will post here all the finished assets as they come and i hope you'll like it
Megastructure : SECIIIU-IV
Manufacturer : ELDERON DYNAMICS
Modelign/UVs: 3dsMax Texturing/Baking: Substance Painter
All finished assets so far (around 39 to go). Marmoset renders (4k maps).
Here's some of sketches that i use as inspiration and reference for design:
Here are my real life inspirations for industrial machinery designs and materials:
For this project i created one big costum Smart Material with all my materials (painted metal, chromes, ect...). Also some big decals maps
I quickly did some blockout compositions with few assets (V1) and then did the modeling part (Low/high) and UVs for almost 45 assets:
Hook Base - Low poly textured in SP. Renders in IRAY (1x4k maps):
Angle Skin 1 & 2 - Low poly textured in SP. Renders in IRAY (1x4k maps)
Back Attache - Low poly textured in SP. Renders in IRAY (1x4k maps):
Mega Hook - Low poly textured in SP. Renders in IRAY (2x4k maps):
Central Axe - Low poly textured in SP. Renders in IRAY (1x4k maps):
Compression Beam - Low poly textured in SP. Renders in IRAY (2x4k maps):
Wing Module + Table 1- Low poly textured in SP. Renders in IRAY (3x4k maps):
Hope you like it guys