So many images. Its hard to try to go through it all, I think you could decrease how many images you post of the same object as it gets a bit dense when you have 3+ images that are very similar.
The models look nice and youve kept a good consistency between them all, nice job
So many images. Its hard to try to go through it all, I think you could decrease how many images you post of the same object as it gets a bit dense when you have 3+ images that are very similar.
The models look nice and youve kept a good consistency between them all, nice job
Thks man! i'm trying to show the wip steps but i understand what you mean. i'll make one better selection to light the reading thks for the boost !
Hello ! Had some time to continue my other project, electric treat, i think the modeling/low/high/Uv/first test bakes are done for now. Its time for some texturing time
Hello! the last couple of days i've been working on importing and set my assets and maps inside UE4 learning a lot ! Here the assets i've imported so far.
Hello guys! with the Holidays and more work i didnt had the time to continue my project. Yesterday i started working on the generator, low/high/uvs and bakes done, now in Substance PAinter having a lot of fun !
Hey there! here's one fan art i did few weeks ago. Based on the Ubisoft game Mighty Quest. I choose to play with the Halloween theme 3dsmax and photoshop. The goal was to stay true to the game visuals i saw on twitter.
Hello! Big update pack for my WIP inside UE4 Here are my latest screens ingame, and all my costum Materials (Masters, Blending, Decals), blueprints (Spline Path, Array), new trimSheet set and first quick test for light/ambiance. hope you like it !
its ready to play !
BP Spline Path:
Master blending material (4 blends): Master Material General: Master Decal Material:
Replies
Started texturing two little assets for my SECIIIU4 porject
low/high/uvs/bakes/details/rebake done! see ya!
sketchfab:
model
hope you like it !
The models look nice and youve kept a good consistency between them all, nice job
thks for the boost !
i just finished my two new little assets
Here's the sketchfab model, hope you like it !
model
Sketchfab here i am :
model
hope you like it
skin1:
Started skin 2
good night !
https://www.artstation.com/artwork/n5kno
See ya!
the last couple of days i've been working on importing and set my assets and maps inside UE4
learning a lot !
Here the assets i've imported so far.
having a lot of fun !
Generator is ready for UE
hope you like it !
Sketchfab player:
model
i'll blend them in UE.
3dsmax and photoshop. The goal was to stay true to the game visuals i saw on twitter.
Here's one quick breakdown (GIF):
just few cables for the heavy stuff ! 2 skins done.
i restarted my Wings Unit and now its time for some texturing
model
model
hope you like it !
here's the sketchfab player
model
hope you like it !
modelmodel
the sketchfab player:
model
Skin2:
all my assets are done and imported in UE4 ! next phase: assemble !!!!
im learning UE in the same time, any C&C on this project are welcome of course
bye
Trimsheet material ready for some placements & all my decals ready inside UE4
just placing the base.
The constructor is done
its ready to play !
BP Spline Path:
Master blending material (4 blends):
Master Material General:
Master Decal Material: