Hey all it's been a while since I've posted. But I'm back I'm aiming to do my best on this building exterior. I've been learning Substance Designer so any tips will be appreciated. I've been aiming to get my normal's done first. I'm still debating a whole lot of things such as destruction. Thinking decal normal maps to take care of high res normal's. Right now my textures aren't that optimized.
Eventually going into Unreal 4
Currently rendered in Marmoset 3