First of all, thanks for checking out this page, it's my first time using polycount and I've heard great things about the community. I'm looking for some constructive feedback and advice on a current personal project I'm working on. I'm creating a game ready bust of Cersei Lannister from Games of Thrones with multiple hairstyles and accessories. The project, in essence, is to focus on likeness sculpting, preparing game ready models and textures, creating real-time hair seen in next-gen games, and creating multiple versions of the same character.
I have already modeled the high and low poly meshes, created uv's, and started the texturing process using Substance Painter. I'd love to hear any tips and tricks for creating hair cards and textures and am open to critiques on the current sculpt and textures.