Monthly Environment Art Challenge - Nov. & Dec. 2016 (45)

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kadeschui polycounter lvl 8
Hello everyone and welcome to the Monthly Environment & Prop Challenge for the month(s) of November & December !!!

Last Challenge was a great success with truly amazing work by all. A special congrats to @jwills whose work was featured on the Polycount front page!! Amazing effort all around and it's exciting to see so many participants.

The new 2-month format seems to be a success, so we'll continue with that for all forthcoming Environment Challenges.

Lastly, a reminder that for each Challenge, per community request, I'll be posting the winning concepts for these categories (broadly):

Environment: "Hard Surface"
Environment: "Painterly"
Prop: "Hard Surface"
Prop: "Painterly"

The hope is to provide several options we've voted on to accommodate personal styles/workflows while maintaining cohesion within our group so we're working on similar scenes and better able to help one another work and grow together!

As always, please feel free to provide feedback / suggestions in this thread or by messaging me directly.

The votes were pretty clear this time around - without further ado, here are our options for Challenge 45!




artist: koryhubbell


artist: dirtyj




artist: unknown, see trademark


artist: unknown

This Challenge's "Painterly Prop" is a little more complex than usual; feel free to grab one particular item from the scene to complete! 

If you want to change up either concept a bit, as some people wanted, then feel free. Interpret these concepts to your liking.


Please read all the rules before starting.

When you are just starting out making a scene, it can seem complicated or imposing, so take the time to break it down. 

Think about how you can re-use assets, re-use textures, break it down as simple as possible and plan it out. A lot of people will break it down in their own way when they start out their challenge. Gather some reference images as well for different parts of the scene, maybe gather some refs and make it your own.

Take your time planning and blocking out, it will set you up for success later on.

Here are some specifics.
  • Try to post one critique for every post that you make. This will make for a better learning environment and help us all grow as artists.
  • You must use a game engine to present your work. Unreal Engine and CryEngine are very common engines that can be used but feel free to use any alternatives that you want. (Marmoset Toolbag is allowed as well)
  • You must try your best and finish as much as you can in the time frame provided.
  • Post what you are working on in this thread so that way it's a more centralized place for advice and critique. We don't need to have 1000 disjointed threads littering the forums. 
  • I would strongly encourage you to go and look at other games and see how they make their assets as well   as get concept art to give it your own feel, but it must stay very close to the concept, if not super close. 
Well, that's about it. If you think that any rules should be changed, or there should be new additions to the rules, please let us know.

All that matters is that you learn while being able to effectively critique others, as well as accept critiques on your own work. Remember to have fun. Cheers!

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